Hallo, Mark Knecht hat gesagt: // Mark Knecht wrote: > On 12/10/06, Frank Barknecht <fbar@xxxxxxxxxxx> wrote: > >Hallo, > >Dave Phillips hat gesagt: // Dave Phillips wrote: > > > >> Frank Barknecht wrote: > >> > >> >Good gamers reach incredible levels of virtuosity with their controllers > >> >(mouse, gamepad etc.) that really compare to the virtuosity of, say, a > >> >pianist in some cases. > >> > > >> Sorry, Frank, but I'll call bull-hockey on this statement. I respect the > >> talents necessary to become a good gamer, but I reject the comparison to > >> instrumental skill, it's simply not on the same order of complexity and > >> intention. > > > >Uhm: http://www.youtube.com/watch?v=QcKyv0T4b4A ;) > > > > Fun, but he seems far more like a drummer than a piano player. But that's not the point! Of course I know the differences in intention and complexity between playing a video game well and playing the piano or drums well. But there also are strinking similarities: Both (may) require very good timing, a feeling for rhythm, learning complex gestures, concentrated listening and watching and a lot of exercising and rehearsals. (Some) video games as well as a traditional instrument act like "amplifiers" for human movements: a little flick with the finger will directly create a much larger reaction in sound and/or image. Researching what video games already have achieved in interfacing a human with software in my opinion is an important task if you want to create "playable" computer instruments. The Youtube video actually shows an example of the opposite approach where video game designers have looked at input methods of musical instruments to create their game. Why shouldn't computer instrument designers look at video games for similar inspiration? Ciao -- Frank Barknecht _ ______footils.org_ __goto10.org__