On 11/28/06, Dominic Sacré <dominic.sacre@xxxxxx> wrote:> Anyway here's version 0.2, using a textured quad for GL drawing, if> possible. For now, this requires a fairly recent driver which supports> the framebuffer objects extension, otherwise it will fall back to the old> drawing method. You can easily make it without FBO:update only one row in texture at a time (it's more efficient than a column)and use texture matrix for scrolling. This way it will work fast even with software opengl. Regards,Dmitry.