On Sun, Feb 05, 2006 at 11:15:48 -0600, Reuben Martin wrote: > On 2/5/06, Mikhail Ramendik <mr@xxxxxxxxxxx> wrote: > > Hello, > > > > I am now using the Gate plugin from swh-plugins as a noise gate. Thanks, Sampo > > Savolinen! > > > > However, there is one thing I don't understand in its behaviour, and I'd like > > to chnge that of possible. When immediately after a useful (and loud) sound a > > noise period (below the threshold) starts, the noise is heard for an audible > > fraction of a second before the gate closes.I have lowered Delay and Hold, > > but this does not seem to help. Is there a way to make it destroy such noise > > "tails" after sounds? > > This gate plugin is modeled after an analog gate. With analog gates it > is impossible to set your delay or attack to absolute 0. Since this > plugin is modeled to emulate this type of gate, it also does not let > you go down to absolute 0. Try using the Simple Expander from the CMT > plugins, or if you must, the Hard Gate, also from the CMT plugins. > (The Hard Gate is very harsh and ugly sounding) Yes, exactly. A project for anyone who wants to get into plugin writing - add a small controllable delay to the output of that plugin so that tails can be cut off. - Steve