Re: gate from swh-plugins

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On Sun, Feb 05, 2006 at 11:15:48 -0600, Reuben Martin wrote:
> On 2/5/06, Mikhail Ramendik <mr@xxxxxxxxxxx> wrote:
> > Hello,
> >
> > I am now using the Gate plugin from swh-plugins as a noise gate. Thanks, Sampo
> > Savolinen!
> >
> > However, there is one thing I don't understand in its behaviour, and I'd like
> > to chnge that of possible. When immediately after a useful (and loud) sound a
> > noise period (below the threshold) starts, the noise is heard for an audible
> > fraction of a second before the gate closes.I have lowered Delay and Hold,
> > but this does not seem to help. Is there a way to make it destroy such noise
> > "tails" after sounds?
> 
> This gate plugin is modeled after an analog gate. With analog gates it
> is impossible to set your delay or attack to absolute 0. Since this
> plugin is modeled to emulate this type of gate, it also does not let
> you go down to absolute 0. Try using the Simple Expander from the CMT
> plugins, or if you must, the Hard Gate, also from the CMT plugins.
> (The Hard Gate is very harsh and ugly sounding)

Yes, exactly. A project for anyone who wants to get into plugin writing -
add a small controllable delay to the output of that plugin so that tails
can be cut off.

- Steve

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