Hi! Thanks for your addings. > I enjoy using this too. With monophonic sounds it's a bit like tapping > on a guitar. :) Oh, soooooo funky. Yeah babah! :) > Is this a limitation of the keyboard scanning electronics, or a software > thing, I wonder? I have some vague memory that it's possible to change > the baud rate of ps/2 devices too. That'd be interesting to look into... I checked out ZynAddSubFX's native virtual keyboard and it has the same issues regarding multiple keys. I suspect it has to do with both Zyn and vkeybd using too high a level of keyboard input and that this would be solved if key codes would be used for identification instead of character codes. > There are many good points in your post. I would add some more... > I think it would be interesting to try a layout that does not mimic a > piano keyboard. Great suggestion! We should solve this in configuration space and allow for efficient keyboard customizing in the settings files/preference dialogues. Please do create a file for your keyboard suggestion when the program's ready... We could call it the 'philicorda' layout. Has a great sound to it, doesn't it? :) * Keyboard layouts are saved as XML files. The default layout is saved in configuration and can be changed by editing configuration or with a command-line option. (Priority 1) * The configuration dialogue contains an option to add XML based keyboard layouts to database, select which is default, as well as an editor to create and save them. (Priority 2) You can already create a custom keyboard layout with vkeybd BTW... just do this: cp /usr/share/vkeybd/vkeybdmap SOMEWHERE_IN_YOUR_HOMEDIR/vkeybdmap cd SOMEWHERE_IN_YOUR_HOMEDIR chown YOU.users vkeybdmap leafpad (or whatever editor you are using) vkeybdmap Editing keyboard bindings should be pretty self-explanatory... Then start vkeybd like this from now on: vkeybd --keymap SOMEWHERE_IN_YOUR_HOMEDIR/vkeybdmap I attached my favourite two-octave piano style keyboard layout to this post, you might have to switch Z and Y though. The keyboard could use keys all the way to the enter key but I couldn't manage all my Umlauts since, *sigh*, the keyboard uses character codes and not key codes. > I had a go at doing this in pd, but got stuck converting the key codes > into midi note numbers. Yikes, PD! I'm sure it's a great program but using I feel like I'm in a physics exam without having studied... I use ZynAddSubFX/vkeybd more or less exclusively right now. > I think that with the mouse it would be good if there was an option for > the controllers to be activated on left click and reset when the button > was released... as there is no 'null' point on a mouse, it would be hard > to use it as a pitch bend/mod without leaving an offset when you want > both to return to zero. Great thinking and great solution. Let's include this. * Pressing the left, right or both mouse buttons allows a different set of controllers to be modified. Moving the mouse with no keys pressed does nothing (for performance safety, we don't want the pitch changing cuz we sneezed or moved the table). Whether or not controllers snap back has sensible defaults but can be configured on a per-keyboard-layout basis. More keys from the keyboard can be used for more different controllers, like alt,ctrl,altgr,shift. (Priority 1) Here's an unrelated but important point I forgot: * Arrow keys up and down switch octaves, arrow keys left and right switch semi-tones. (Priority 1). Carlo -------------- next part -------------- global keymap set keymap { {a 8} {y 9} {s 10} {x 11} {c 12} {f 13} {v 14} {g 15} {b 16} {n 17} {j 18} {m 19} {k 20} {comma 21} {l 22} {period 23} {slash 24} {apostrophe 25} {backslash 26} {grave 27} {1 20} {q 21} {2 22} {w 23} {e 24} {4 25} {r 26} {5 27} {t 28} {z 29} {7 30} {u 31} {8 32} {i 33} {9 34} {o 35} }