On Thu, 2005-05-12 at 20:29 -0300, Lisandro Dami?n Nicanor P?rez Meyer wrote: > El jue, 12-05-2005 a las 20:07, Lee Revell escribi?: > [snip] > > > > You want asfxload, not sfxload. sfxload is an OSS program, asfxload is > > for ALSA. > > > > AFAIK you don't need a special program to load large soundfonts, because > > ALSA supports larger soundfonts than Windows by default. > > > > Lee > > Well, I checked what exactly this guy wanted. I'll try to make this > clear, because I already made it a mess :-) > > First of all, I'm very new to sfs, so I may be writting garbage. > It seems that this guy doesn want asfxload nor sfxload, because they > can't load sf2s "dinamically". I couldn't understand this, so I went to > [1]. It seems that this program can load the sf2 "on request", or > something like that. > The source of the program can be downloaded in [2], but I don't know > under wich license they are. > Anyway, if someone can explain me if there are any differencies, please > do it :-) > > [1] http://www.geocities.com/lstnght2000/ > [2] http://www.geocities.com/lstnght2000/megafont_mutation_src.zip This is pretty cool. I think asfxload can theoretically be extended to do this as well. I'll point this out on alsa-devel. However this program appears to require the Creative drivers. All the Windows users I know seems use the kX drivers. Lee