On Fri, Mar 04, 2005 at 12:54:23 +1100, Shayne O'Connor wrote: > Mark Constable wrote: > > > Ken Dawson wrote: > > > >> ... > >> It's almost as if there must be some way of interposing an ALSA-aware > >> (and re-directable) loopback device for /dev/dsp. I can almost taste > >> it, it's so close. But my poor brain sizzles before I get the taste > >> of the solution. (or something). > > > > > > Another similar issue is correctly capturing both the > > incoming and outgoing streams of skype on the same machine. > > just taking this a bit further - has anyone experimented with > live-jamming over skype? > > i've done a couple of tests, but only one-way so far (i've got my mate's > bass at the moment, so we haven't tried live jamming). i'm pretty sure, > though, that latency would be the killer - i do some stuff with the > local community radio station, and me and my mate found a pretty solid > hardware codec that wasn't being used - it plugged into any phone line > and would send whatever you put into it (there were two line inputs and > two microphone inputs) through the phone lines to the decoder at the > station. > > when we did live broadcasts from a local club, though, i would monitor > from the club side what was being fed back from the station's broadcast > (just to make sure it didn't drop out) - but with the headphones on, > listening to the band up on stage being broadcast back out to me, there > was at least a half-beat delay (mind you, i couldn't take the headphones > off, because this delay turned what was an average reggae band onstage > into a dubbed-out head-freak). As long as your far enough apart that you cant hear each other (thats the point, right ;) I dont think the delay is much of a problem, the latency on skype is pretty good. I think youre more likly to hit quality problems, its pretty good for voice, but probably not for music. - Steve