Johannes M Ringheim wrote: > Wolfgang Woehl wrote: > >>> There once was a site called silophone.net where you could upload >>> your sounds and have them played through a silo. The system used >>> lowres realaudio, so it was not fit for audiowork. It lead me to a >>> >> >> Now that's a funny idea at least. It's like making convolution a real >> pain and adding maximum latency on purpose for a change. >> > Yeah. Dunno if convolution would do the same good, but the idea is to > get 100% natural reverb by playing the dry sound through the silo with > a speaker and recording the sound in the other end with a mic. One > could then mix this signal with the original signal the way some > recording-studios in fact do, except they haven't got silos but only > small concrete cubes in the building. > > Yes, I realize this is crazy, but when silophone.net worked i tried > it. Even in bad Realplayer-resolution it sounded quite good and > different from any digital reverb. Those were the days ,) > > Nothin serious, just buggin... > > -johs. Here's my issue .... using a canned reverb setup before the final mix of a song is done is like selling your car before you know the bus id coming to your house to pick you up... a small selection of ladspa reverb presets is a way better idea to me... -- Timothy A Gorman IT Dept. Petr-all Petroleum cell (315) 415 8108 office (315) 446 0125 x126