On Fri, Sep 03, 2004 at 06:24:40PM -0700, Malcolm Baldridge wrote: > > > "BionicFX has announced Audio Video EXchange (AVEX), a technology that > > transforms real-time audio into video and performs audio effect > > processing on the GPU of your NVIDIA 3D video card, the latest of > > which are apparently capable of more than 40 gigaflops of processing > > power compared to less than 6 gigaflops on Intel and AMD CPUs." > > Hrm, I wouldn't call those FLOPs, since the operations aren't discrete > floating point operations under direct control. Those graphics primitives > are extremely limited in scope to 3D transformations and various > median/anisotropic filtering "calculations". Remember also, that destroying > information is a deliberately permitted aspect of these "calculations". > None of the GPU operations are required to be reversible. I dont know that much about the processors in GPUs, but I think there are two kinds of instruction sets, pixel shaders and texture shaders. One is very limited and one has a resaonable subset of C + libm. I can't remember which is more capable, but its the set standardised in OGL 2. - Steve