Christian Henz wrote: >I think a huge point was (and is, for modern consoles) the fixed hardware. >You can (or even have to) write your code 'straight to the metal' and optimize >it to take full advantage of every aspect of the hardware while never worrying >about different CPUs, graphic chips etc. > >Plus, with the absence of an OS and multitasking you can give guarantees >about the timing of your code, up to a single clock cycle. And that is per >definition RT capability. > Well put, Christian. Indeed, even MS-DOS MIDI software ran with great timiing precision, thanks to the total ownership of resources enjoyed by the running program. I'm curious: how good was the timing on an Amiga, which did have multitasking in a very tight space ? I've only used Amiga software under emulation, I have no experience with an Amiga machine. >The result has of course little to do with today's general purpose computers >and operating systems. > > Something's gained, something's lost... ;) Best regards, dp