Hi, (Cross-posting to fluid-dev list, just in case someone is listening there too, and have some comment into play) I don't seem to notice this behavior, but strange enough, I don't have that many soundfonts to try. Maybe if you point us a specific soundfont file (url?), bank and program numbers of the patch where the issue is exposed... Probably not on time for your presentation, but I would like to confirm whether it's an internal fludisynth bug (qsynth is just a Qt frontend to libfluidsynth) or a side-effect from from your ecosystem. Distro and fluidsynth/qsynth versions would be welcome for the record. If you compiled from source, the configure command line optimization options are known (by just me?) to have a relevant impact to the fluidsynth build stability and behavior. Just check it out. Bye now. ---------------------------- Original Message ---------------------------- Subject: [linux-audio-dev] QSynth/fluidsynth having problems with looped soundfonts From: ico@xxxxxxxx Date: Wed, November 3, 2004 4:12 -------------------------------------------------------------------------- Hi all, Just a quick question before my tomorrow's presentation. I am hoping to be able to present fluidsynth/Qsynth but one of the issues I encountered using two different versions of fluidsynth and a number of soundfonts is that the sound of soundfonts is fine until they begin to loop (i.e. long flute sound eventually starts to loop the sample) and then at every loop cycle there is a kind of a clicking noise as if the loop points are either badly designed (unlikely, since I tried 5 different soundfonts that were downloaded from different places), there is something weird with the tested versions of fluidsynth, or this is a bug? Any help is greatly appreciated! Best wishes, Ico