Steve Harris wrote: > On Thu, Jun 24, 2004 at 09:52:54 -0700, Mark Knecht wrote: > <SNIP> >> Thanks for the clarifications though. It does raise an interesting >>difference between something like Ardour, I guess, and Pro Tools where I >>can insert a dithering plugin pretty much anyplace in the signal chain >>if I choose to. Maybe the RTAS standard makes some decision to go to int >>based on where the output is going? I don't know. > > > I suspect that the difference is that in RTAS the conversion is specified > (well, as theres only one host, it /is/ specified ;). > > - Steve > Yes, that's correct. Although there are some strange paths I hadn't quite considered. 1) The hardware and Pro Tools is native 24-bit, so I think everything that goes to the hardware is actually 24-bits deep. 2) If I insert a dither then presumably what's sent to the hardware is 24-bits deep with the bottom 8 bits zeroed out and the upper 16-bits containing the audio + dither. you hear 16-bits over 24-bit hardware. Still OK. 3) Since bouncing is non-realtime, when bouncing with a dither inserted it likely bounces first a 24-bit file ala #2, then converts it to 16-bit by stripping out data. There is an option for conversion on the fly vs. afterward. Still make sense, I think. 4) If I insert a dither in the middle of a session on a single track then it's unlikely that the output is converted to int unless Pro Tools/RTAS is design to convert it right back to float so that the track can mix with the rest of the session. I don't have a clue what really happens in this case. I've never had a reason to use this, but it does raise the question of how to best import a 24-bit track into a 16-bit session. I've have to do this once or twice. Possibly I should have dithered the track. I'd guess the normal conversions just strip the bottom 8-bits? Anyway, interesting, I suppose, to some of us. Sorry for consuming bandwidth for those that are not. Cheers, Mark