Tom, I just tried out the vocal doubler. Wow! That is exactly what I was looking for. All of a sudden it sounds like I actually have a half decent voice. Now I'm going to have to read the documentation so I can figure out what all of the settings are for ;-) Oh, BTW, it sounds great on harmonica too. Many thanks. Jan On Tue, 2004-06-22 at 13:12, Tom Szilagyi wrote: > TAP-plugins 0.6.0 released. > TAP Reverb Editor initially released. > > Homepage: http://tap-plugins.sf.net > > > OK, here we go: > > * New plugin: TAP Fractal Doubler. Suitable for doubling tracks > containing vocals, acoustic/electric guitars, bass and just about > any other instrument. The effect is created by applying small > changes to the pitch and timing of the incoming signal. The changes > are created by a one-dimensional random fractal line producing pink > noise. Special thanks to Jan Depner for suggesting this plugin and > pointing me to useful information about fractals. > > * New plugin: TAP Reflector. This plugin creates a psychedelic reverse > audio effect. It is especially worth trying this plugin on sustained > guitar and vocal tracks. Percussive sounds also create a very > characteristic atmosphere when played in a backward-ish style. > > * New plugin: TAP Pink/Fractal Noise. This plugin came to life as a > secondary product of the development of TAP Fractal Doubler. It > generates pink noise by means of a one-dimensional random fractal > line generated by the midpoint displacement method. > > > Yes, it's Reverb time again! > > * Vastly enhanced the internal workings of TAP Reverberator. As a > result, the sonic quality of reverberation got much better. (Well, > at least, now it *IS* real reverberation.) If you tried it once, > and found it sounded like hell, you definitely need to check it out > now! > > * Long-long-standing denormal float (or whatever) problems causing > occasional runaway CPU-usage led to the complete re-implementation > of the internal DSP algorithm of the reverb using fixed-point > arithmetics. This inherently fixes denormal problems. However, the > option to use the previous floating-point DSP code remains as a > #define which you can set before compiling. The default is to use > fixed-point math. Very special thanks to Jan Depner for spending his > time with repeatedly testing the reverb and sharing his insights. > > * A new application named TAP Reverb Editor has been written. It is a > standalone JACK app, with a GTK+-2 user interface. It works and > sounds the same as the LADSPA version (TAP Reverberator), but has > extended features that support direct editing of Reverb Types, with > immediate visual and sonic feedback. You can design new Reverb Types > easily, and 'backporting' these into the LADSPA version is also a > breeze. This program is available as a separate package called > TAP-reverbed. > > * Introducing some new Reverb Types: > > I made these for some acoustic guitar tracks: > * Ambience > * Ambience (Thick) > * Ambience (Thick) - HD > > ...and these for fun: > * Cathedral > * Cathedral - HD > > > Other changes: > > * TAP Dynamics plugins (both Mono and Stereo) were also affected by a > runaway CPU-usage issue. It was fixed in the same way as with the > reverb: by converting the internals to use fixed point math by > default. (The #define option to use floating point math still > remains.) > > * Applied patch from Luke Yelavich to clean up the Makefile a bit. > > * Complete website/docs redesign. The documentation for TAP-plugins > and the user manual for TAP Reverb Editor is now available for > download as a separate package called TAP-plugins-doc. > > > Hope you enjoy this release. Please report any problems. > > > Tom