I have also disliked knobs in gui applications, but I just realized that the problem is not with the widget, but how it is controlled. The knob UI element doesn't have a single operating method. Knobs in different applications work in different ways. If this would be standardized, the knob could be a very efficient UI widget. It uses very little screen space and can be used to display a very broad range of values. I propose: - To move: press left button on knob, while the button is pressed, vertical movement moves the dial (left -, right +) - If shift is pressed, the movement will count as 1/10th (or 1/100th?). - Double click on the knob for entering the value manually - Middle click sets the knob to the direction the mouse pointer is located looking from the middle of the knob. (- Right click would be reserved for context menus) Anybody know of a good authoritative standardizing body in the open source front who would be interested in taking this task? Sampo On Sat, 2004-07-17 at 23:36, luis jure wrote: > and jackmix seems to be very nice indeed, i'll try it soon. my only > complaint is that from the screenshots it seems to be involving instead of > evolving: the original sliders in 0.0.1 were substituted in 0.0.3 with > knobs, a device that makes sense when manipulated with real hands (if you > excuse the redundancy, not very evident in english, anyway), but very > awkward in a GUI. consider returning to some sort of sliders, they're far > more convenient in a GUI, since their movement follow better the movement of > the mouse. > > but you can safely disregard my comments, it has been demonstrated that i > don't represent well what most people like/want... > > best, > > lj > > > >