Mark, > Or just let us find interesting ways to use the technology within the > current framework... Well, I suppose one could try --- and I would welcome that, but I may provide only token assistance, depending on the project. > Will he listen on a stereo with his real room acoustics? Or will he listen > on headphones without? And how do I make one mix that works for both > environments? Once upon a time, some studios made both types of recordings: One for speakers, one for headphones. All who did this gave up. The speaker mixes won out. Now that many more people listen with headphones of all types, things may change once people realize that headphones can sound a lot better with a different type of recording (or mixing). This appears to be a well-kept secret. Regarding room acoustics: The larger room dominates, so you're not really in control of the situation anyway. Your customers are already listening to different versions of your music, depending upon where they're listening from, even if all of them are listening to speakers. I try myself to produce something that sounds good with both, but it may be that this is not possible for many situations. I definitely make decisions in favor of the headphone version. > Should it use this technology or not when I don't know the > listening environment? As I mentioned above, it already varies a lot even amongst speakers-only environments, so I'm not sure it really matters. If it sounds good both ways, that's what I would use. Many people recommend listening to final mixes with various types of equipment; headphones should be included, but they usually aren't. We already know it's not going to sound right, and we've adjusted our behavior accordingly --- and our brains have become used to the odd sound. (Mine has now be re-re-trained!) > I think this makes sense actually. My input would be that you need more ears > and more recorded sources to facilitate understand where this works well and > where it doesn't. Electronica vs. symphonic, jazz trios vs. grunge rock, > complete sound tracks vs. single instruments, drums vs. guitars vs. vocals > vs. dot.dot.dot... Yes, I agree completely. It will probably "work" for all of these, but with different "parameters" (i.e. rooms). So the parameter mapping needs to be done. I would welcome more "ears." > I presume that this technology does not lend itself to automation controls > within a real-time environment? When parameters are changed with the IR > stuff I'm using there is a very large recalculation overhead before I can > start using it again. True for yours too? (If not true, then a plug in could > be of lots of uses!) > I'll send something to answer this a little later --- perhaps today. Thanks for your comments, Mark. I appreciate the discussion with you and others after working on this solo for quite a while. ------------------------ A few questions I have for you, because you're looking at IR's, is whether or not you'd like to generate your own? I'm assuming that you've got some that somebody recorded... Are they stereophonic? Can you adjust them in any way? The programs I've written would allow you to generate your own for different distances in an ideal room of any size you wanted. You could fix the T60's for whatever you wished, and you could set your own frequency dependence for them so that, for example, the low-frequency T60 is 50% longer than the high-frequency one. By the way, there is no requirement on this for 3-D at all. You could just use one impulse response function for both L and R, balancing the volumes as you normally would. It's nice being able to generate your own! Dave.