Fantastic. My bandmate will love this. Is there a way to easily add all these GUS patches I have lying around. I'm sure I discovered a way to convert them once. I just need to get some decent samples to wow him with. --ant * Pete Bessman <ninjadroid@xxxxxxx> [Feb 22 04 20:23]: > > I almost wanted to call this 0.3.0, but it's not quite there. This > release adds a filter with resonance, ADSR volume envelopes, > independent direction and duration play mode configuration, and a > highly optimized resampling routine that easily accomodates 64 note > polyphony on my Athlon 1.33. > > www.gazuga.net, as usual, has the latest. > > I'm also going to dry and address the gazillion loose ends in that > other thread (I can't keep up with it anymore, so here's a fresh > start). > > Patrick: There is no .glade file. All the UI code was written by > hand, and as I said before, I highly dependent on the patch > infrastructure having a certain interface. > > Jan: Coding gui events over ports does not sound like my cup of tea. > That would also be a pain since that is radically different from what > my gui code currently does. > > Dave: I agree with all those features, they are on their way. I just > have to take care of the basics first. > > Steve: Nice to able to express a good old fashioned dissonant opinion, > thanks for granting me that slack. > > Everybody: Perhaps I should emphasize a few facts: > > a) Specimen is a few months old. > b) Specimen is my first real program. > c) Every day I sit down and code, I churn out around 500 to 1000 lines. > d) I intend for Specimen to be a professional quality music maker. > > Granted, I haven't written design documents and such about how > Specimen will be professional, but that's mainly because I've been > spending my time working on the actual program. It won't be more than > a couple more months before the vast majority of features necessary > for making rich music are available. I also have no experience > with hardware samplers, my old instrument of choice was FruityLoops, > so I'm not thinking in terms of the way Real Samplers work. I'm > trying to make a tool that makes music with the best possible > tradeoff between flexibility and ease of use, and maximal quality > all around. > > OK, I've donned my asbestos armor, let 'er rip. > > [pb] > >