Greetings: I finally resolved the mouse noise problem with ImproSculpt. Here's what I did: 1. Made the csound binary suid root. 2. Erased the CsOptions for Linux in the ImproSculpt.csd file (they're ignored when csound is suid root). 3. Ran the app so: csound --sched -d -i devaudio -o devaudio -b 512 -B 4096 -m6 ImproSculpt.csd Screen redraws are slower, but the mouse noise is gone. I'm still confused as to why all this trouble just "suddenly" occurred, but I'm glad to have discovered a solution. I also learned a lot about PCI latency timing, graphics card priority, hard/software buffering, and lots of other stuff that chewed up a bunch of my time. Many thanks to all who responded to my dilemma, I appreciate all the assistance and advice. Best regards, dp Gabriel Maldonado wrote: > Hi Dave, > It could depend on the massive CPU resources required by improsculpt, > so any movement on the GUI can subtract processor time, causing > drop-outs. Have you tried to increase the buffer size? However, try to > ask Oeyvind if this could be a possible cause. Notice that in > CsoundAV, there is still the original FLTK code, not that modified by > Istvan. I still have to study Istvan code, to see if there are > substantial differences, besides merging all code in a unique cpp file. > > Gabriel > > > Dave Phillips wrote: > >> Greetings: >> >> I've been testing various CSD files to see and hear how the FLTK >> opcodes are supported in the most recent canonical CVS sources. Many >> files work fine (e.g., J. M. Comajuncosas' 303 emulator, his Synth >> Toot, and his Direct Hammond2), but I'm having a problem with Oeyvind >> Brandtsegg's ImproSculpt. When I move the mouse in this program I >> hear a nasty ripping noise tracking the mouse movement. Noise occurs >> when I change window focus or move a window. Note that this noise >> does not occur with other FLTK-based apps, so I'm wondering what >> there might be in ImproSculpt to cause this trouble. Steven Yi >> suggested that the FLTK updating may itself be a problem, but the >> other apps tested work fine. So I'm at an impasse and can use some >> suggestions for troubleshooting. Sorry to bother the developer's list >> but it seemed the better forum to ask in. Could Steven be right about >> the FLTK opcodes themselves causing the problem ? Would there be any >> advantage compiling Csound against a static libfltk ? >> >> Best, >> >> Dave Phillips >> >> > >