Layered samples and groups that stop a sound that was triggert, as soon as the same sound or another sound of this group is played are features that improve the sound a lot, as well as having the possibility to tune, pan and have other features to manipulate the individual samples. Sure, just programming a sound is one thing, but a drummer could play drum samplers by using good drum pads. A friend is a very gifted jazz drummer. Without doubts it sounds much better, if he plays a real drum kid with selected bass drum pedals, snares, cymbals etc., then when playing even very good drum samplers using very good drum pads. However, even if a noob like me programs the drum tracks, it sounds better using a good drum sampler with layers and groups and other features, than using a weak drum sampler. This has nothing to do with two arms and two legs vs idiotic programming for 3 arms and 8 legs. Those who don't own at least one good drum sampler could workaround at least the hi-hat issue, when using a weak sampler, if the sampler cares about note on and off events, IOW the note length, but this workaround is only usable when programming, resp. using a keyboard and doesn't work anymore, if drum pads are used, that trigger the sound. IOW at least one group for even non-layered hi-hat sounds makes a big different to carp that doesn't provide this feature, that is as old as drum machines are. To claim that those drum features for a drum sampler gain nothing and to get good drum recordings, recording real drums played by a drummer should be required is ridiculous. Even if we own good drums, good microphones and should have the ability to play drums, there are still enough reasons when using a drum sampler makes sense and then a feature like groups is absolutely essential. _______________________________________________ Linux-audio-user mailing list Linux-audio-user@xxxxxxxxxxxxxxxxxxxx http://lists.linuxaudio.org/listinfo/linux-audio-user