On Mon, 7 Nov 2016 11:32:55 +0100 (CET), J. C. wrote: >I started out using .wav, which broke off after 6:12:49 >(2.1G). Next time, I tried using the file extension .w64, which >yielded the same result. On Tue, 8 Nov 2016 15:05:24 +0100, Kjetil Matheussen wrote: >libsndfile is not the limiting factor. It's the wav format that doesn't >support large files. The English Wiki disagrees with your claim that w64 files are limited to 2.1G(B, the Wiki likely mean GiB, the OP perhaps GB), even wav seems not to be limited to 2.1G(B|GiB). "Limitations The WAV format is limited to files that are less than 4 GB, because of its use of a 32-bit unsigned integer to record the file size header (some programs limit the file size to 2 GB).[note 1] Although this is equivalent to about 6.8 hours of CD-quality audio (44.1 kHz, 16-bit stereo), it is sometimes necessary to exceed this limit, especially when greater sampling rates, bit resolutions or channel count are required. The W64 format was therefore created for use in Sound Forge. Its 64-bit header allows for much longer recording times. The RF64 format specified by the European Broadcasting Union has also been created to solve this problem." - https://en.wikipedia.org/wiki/WAV#Limitations Regards, Ralf _______________________________________________ Linux-audio-user mailing list Linux-audio-user@xxxxxxxxxxxxxxxxxxxx http://lists.linuxaudio.org/listinfo/linux-audio-user