Re: time stretch in Ardour4

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No need for this anymore, sort of. The nightly builds have precise timestretch control added to the relevant dialog. Naturally this will be in the next release (5.0)

--p


On Mon, May 16, 2016 at 9:22 AM, David <dplist@xxxxxxx> wrote:
On Mon, 16 May 2016 07:11:59 +0200
fred <f.rech@xxxxxxxx> wrote:

> Is it a way to time stretch regions *on a numeric basis*?

You could use rubberband (see the manpage) and then import the
resulting files into ardour.

HTH

-- David
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