> You need to look around a bit more. Part of the fun is the journey to > get to the destination. true. but personally i find that there is such an *insanely* large amount of music around that i dont have time to even listen to the obvious stuff, let alone spent time searching out obscure stuff that may vary from great to truely awful :-) > > >IMHO, until we produce at least a few examples of music which could be > >released by a major label, we simply will *not* be taken seriously. > > > > How do you quantify this? If we are to take the recent discussions as a > vague example of the attitude people have towards open source sound or > linux audio, we are unlikely to ever hear that any major artist uses > tools created in/by this community. dont discount the large percentage of big budget releases that are made not by the artist but by a producer in combination with an engineer. There are many good producers and engineers who are fully aware of what tools are available irrespective of what other people use. Some of them will use linux when the tools do the job they require. Most linux tools are not designed to be used in a commercial enviroment where you are paying $1000/day for a studio. Some of them are not far off tho. personally it irks me that pros are no longer catered for by commercial software as the user base is too small for it to be profitable. Instead they are stuck with crap like Protools. > Have you noticed that nearly all the new movies with any computer geek > has the geek using a form of x windows? It ain't running on a M$ or mac > setup. I always enjoy that! although the Enterprise 'computer', despite looking like the Ion wm, is really a Director app i'm told :-) cheers -- Tim Orford