On Mon, Aug 16, 2021 at 8:38 AM Daniel Vetter <daniel@xxxxxxxx> wrote: > > On Mon, Aug 16, 2021 at 12:14:35PM +0200, Christian König wrote: > > Am 07.08.21 um 20:37 schrieb Rob Clark: > > > From: Rob Clark <robdclark@xxxxxxxxxxxx> > > > > > > As the finished fence is the one that is exposed to userspace, and > > > therefore the one that other operations, like atomic update, would > > > block on, we need to propagate the deadline from from the finished > > > fence to the actual hw fence. > > > > > > Signed-off-by: Rob Clark <robdclark@xxxxxxxxxxxx> > > I guess you're already letting the compositor run at a higher gpu priority > so that your deadline'd drm_sched_job isn't stuck behind the app rendering > the next frame? With the scheduler conversion we do have multiple priorities (provided by scheduler) for all generations.. but not yet preemption for all generations. But the most common use-case where we need this ends up being display composition (either fullscreen app/game or foreground app/game composited via overlay) so I haven't thought too much about the next step of boosting job priority. I might leave that to someone who already has preemption wired up ;-) BR, -R > I'm not sure whether you wire that one up as part of the conversion to > drm/sched. Without that I think we might need to ponder how we can do a > prio-boost for these, e.g. within a scheduling class we pick the jobs with > the nearest deadline first, before we pick others. > -Daniel > > > > --- > > > drivers/gpu/drm/scheduler/sched_fence.c | 25 +++++++++++++++++++++++++ > > > drivers/gpu/drm/scheduler/sched_main.c | 3 +++ > > > include/drm/gpu_scheduler.h | 6 ++++++ > > > 3 files changed, 34 insertions(+) > > > > > > diff --git a/drivers/gpu/drm/scheduler/sched_fence.c b/drivers/gpu/drm/scheduler/sched_fence.c > > > index 69de2c76731f..f389dca44185 100644 > > > --- a/drivers/gpu/drm/scheduler/sched_fence.c > > > +++ b/drivers/gpu/drm/scheduler/sched_fence.c > > > @@ -128,6 +128,30 @@ static void drm_sched_fence_release_finished(struct dma_fence *f) > > > dma_fence_put(&fence->scheduled); > > > } > > > +static void drm_sched_fence_set_deadline_finished(struct dma_fence *f, > > > + ktime_t deadline) > > > +{ > > > + struct drm_sched_fence *fence = to_drm_sched_fence(f); > > > + unsigned long flags; > > > + > > > + spin_lock_irqsave(&fence->lock, flags); > > > + > > > + /* If we already have an earlier deadline, keep it: */ > > > + if (test_bit(DMA_FENCE_FLAG_HAS_DEADLINE_BIT, &f->flags) && > > > + ktime_before(fence->deadline, deadline)) { > > > + spin_unlock_irqrestore(&fence->lock, flags); > > > + return; > > > + } > > > + > > > + fence->deadline = deadline; > > > + set_bit(DMA_FENCE_FLAG_HAS_DEADLINE_BIT, &f->flags); > > > + > > > + spin_unlock_irqrestore(&fence->lock, flags); > > > + > > > + if (fence->parent) > > > + dma_fence_set_deadline(fence->parent, deadline); > > > +} > > > + > > > static const struct dma_fence_ops drm_sched_fence_ops_scheduled = { > > > .get_driver_name = drm_sched_fence_get_driver_name, > > > .get_timeline_name = drm_sched_fence_get_timeline_name, > > > @@ -138,6 +162,7 @@ static const struct dma_fence_ops drm_sched_fence_ops_finished = { > > > .get_driver_name = drm_sched_fence_get_driver_name, > > > .get_timeline_name = drm_sched_fence_get_timeline_name, > > > .release = drm_sched_fence_release_finished, > > > + .set_deadline = drm_sched_fence_set_deadline_finished, > > > }; > > > struct drm_sched_fence *to_drm_sched_fence(struct dma_fence *f) > > > diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c > > > index a2a953693b45..3ab0900d3596 100644 > > > --- a/drivers/gpu/drm/scheduler/sched_main.c > > > +++ b/drivers/gpu/drm/scheduler/sched_main.c > > > @@ -818,6 +818,9 @@ static int drm_sched_main(void *param) > > > if (!IS_ERR_OR_NULL(fence)) { > > > s_fence->parent = dma_fence_get(fence); > > > + if (test_bit(DMA_FENCE_FLAG_HAS_DEADLINE_BIT, > > > + &s_fence->finished.flags)) > > > + dma_fence_set_deadline(fence, s_fence->deadline); > > > > Maybe move this into a dma_sched_fence_set_parent() function. > > > > Apart from that looks good to me. > > > > Regards, > > Christian. > > > > > r = dma_fence_add_callback(fence, &sched_job->cb, > > > drm_sched_job_done_cb); > > > if (r == -ENOENT) > > > diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h > > > index d18af49fd009..0f08ade614ae 100644 > > > --- a/include/drm/gpu_scheduler.h > > > +++ b/include/drm/gpu_scheduler.h > > > @@ -144,6 +144,12 @@ struct drm_sched_fence { > > > */ > > > struct dma_fence finished; > > > + /** > > > + * @deadline: deadline set on &drm_sched_fence.finished which > > > + * potentially needs to be propagated to &drm_sched_fence.parent > > > + */ > > > + ktime_t deadline; > > > + > > > /** > > > * @parent: the fence returned by &drm_sched_backend_ops.run_job > > > * when scheduling the job on hardware. We signal the > > > > -- > Daniel Vetter > Software Engineer, Intel Corporation > http://blog.ffwll.ch