Re: [PATCH v2 08/11] drm: Rename plane->state variables in atomic update and disable

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On Mon, Jan 25, 2021 at 11:52:18AM +0100, Maxime Ripard wrote:
> Hi Ville,
> 
> On Fri, Jan 22, 2021 at 02:15:07PM +0200, Ville Syrjälä wrote:
> > On Thu, Jan 21, 2021 at 05:35:33PM +0100, Maxime Ripard wrote:
> > > Some drivers are storing the plane->state pointer in atomic_update and
> > > atomic_disable in a variable simply called state, while the state passed
> > > as an argument is called old_state.
> > > 
> > > In order to ease subsequent reworks and to avoid confusing or
> > > inconsistent names, let's rename those variables to new_state.
> > > 
> > > This was done using the following coccinelle script, plus some manual
> > > changes for mtk and tegra.
> > > 
> > > @ plane_atomic_func @
> > > identifier helpers;
> > > identifier func;
> > > @@
> > > 
> > > (
> > >  static const struct drm_plane_helper_funcs helpers = {
> > >  	...,
> > >  	.atomic_disable = func,
> > > 	...,
> > >  };
> > > |
> > >  static const struct drm_plane_helper_funcs helpers = {
> > >  	...,
> > >  	.atomic_update = func,
> > > 	...,
> > >  };
> > > )
> > > 
> > > @ moves_new_state_old_state @
> > > identifier plane_atomic_func.func;
> > > identifier plane;
> > > symbol old_state;
> > > symbol state;
> > > @@
> > > 
> > >  func(struct drm_plane *plane, struct drm_plane_state *old_state)
> > >  {
> > >  	...
> > > -	struct drm_plane_state *state = plane->state;
> > > +	struct drm_plane_state *new_state = plane->state;
> > > 	...
> > >  }
> > > 
> > > @ depends on moves_new_state_old_state @
> > > identifier plane_atomic_func.func;
> > > identifier plane;
> > > identifier old_state;
> > > symbol state;
> > > @@
> > > 
> > >  func(struct drm_plane *plane, struct drm_plane_state *old_state)
> > >  {
> > >  	<...
> > > -	state
> > > +	new_state
> > > 	...>
> > 
> > Was going to say that this migh eat something else, but I guess
> > the dependency prevents that?
> 
> Yeah, the dependency takes care of this
> 
> > Another way to avoid that I suppose would be to declare 'state'
> > as
> > symbol moves_new_state_old_state.state;
> > 
> > That would probably make the intent a bit more obvious, even with
> > the dependency. Or does a dependency somehow automagically imply
> > that?
> 
> I'm not sure if it does, but it's a symbol here not an identifier or an
> expression, so here moves_new_state_old_state.state would always resolve
> to state (and only state) anyway

Hm. Right. OK, cocci bits look good to me. Variable naming
bikeshed I'll leave to others :)

Reviewed-by: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx>

-- 
Ville Syrjälä
Intel



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