On Thu, Oct 29, 2020 at 9:14 AM Daniel Vetter <daniel@xxxxxxxx> wrote: > > On Mon, Oct 26, 2020 at 10:34 AM Daniel Vetter <daniel@xxxxxxxx> wrote: > > > > On Fri, Oct 23, 2020 at 08:49:14PM -0700, Rob Clark wrote: > > > On Fri, Oct 23, 2020 at 11:20 AM Lucas Stach <l.stach@xxxxxxxxxxxxxx> wrote: > > > > > > > > On Fr, 2020-10-23 at 09:51 -0700, Rob Clark wrote: > > > > > From: Rob Clark <robdclark@xxxxxxxxxxxx> > > > > > > > > > > If there is only a single ring (no-preemption), everything is FIFO order > > > > > and there is no need to implicit-sync. > > > > > > > > > > Mesa should probably just always use MSM_SUBMIT_NO_IMPLICIT, as behavior > > > > > is undefined when fences are not used to synchronize buffer usage across > > > > > contexts (which is the only case where multiple different priority rings > > > > > could come into play). > > > > > > > > Really, doesn't this break cross-device implicit sync? Okay, you may > > > > not have many peripherals that rely on implicit sync on devices where > > > > Adreno is usually found, but it seems rather heavy-handed. > > > > > > > > Wouldn't it be better to only ignore fences from your own ring context > > > > in the implicit sync, like we do in the common DRM scheduler > > > > (drm_sched_dependency_optimized)? > > > > > > we already do this.. as was discussed on an earlier iteration of this patchset > > > > > > But I'm not aware of any other non-gpu related implicit sync use-case > > > (even on imx devices where display is decoupled from gpu).. I'll > > > revert the patch if someone comes up with one, but otherwise lets let > > > the implicit sync baggage die > > > > The thing is, dma_resv won't die, even if implicit sync is dead. We're > > using internally for activity tracking and memory management. If you don't > > set these, then we can't share generic code with msm, and I think everyone > > inventing their own memory management is a bit a mistake. > > > > Now you only kill the implicit write sync stuff here, but I'm not sure > > that's worth much since you still install all the read fences for > > consistency. And if userspace doesn't want to be synced, they can set the > > flag and do this on their own: I think you should be able to achieve > > exactly the same thing in mesa. > > > > Aside: If you're worried about overhead, you can do O(1) submit if you > > manage your ppgtt like amdgpu does. > > So just remember a use-case which is maybe a bit yucky, but it is > actually possible to implement race-free. If you have implicit sync. > > There's screen-capture tool in mplayer and obs which capture your > compositor by running getfb2 in a loop. It works, and after some > initial screaming I realized it does actually work race-free. If you > have implicit sync. > > I really don't think you can sunset this, as much as you want to. And > sunsetting it inconsistently is probably the worst. For the case where you only have a single ring, as long as it is importing the fb in to egl to read it (which it would need to do to get a linear view), this would still all work (but I may drop this patch because it is just a micro-optimization and seems to cause more confusion) BR, -R > -Daniel > > > -Daniel > > > > > > > > BR, > > > -R > > > > > > > > > > > > > > > > > Regards, > > > > Lucas > > > > > > > > > Signed-off-by: Rob Clark <robdclark@xxxxxxxxxxxx> > > > > > Reviewed-by: Kristian H. Kristensen <hoegsberg@xxxxxxxxxx> > > > > > --- > > > > > drivers/gpu/drm/msm/msm_gem_submit.c | 7 ++++--- > > > > > 1 file changed, 4 insertions(+), 3 deletions(-) > > > > > > > > > > diff --git a/drivers/gpu/drm/msm/msm_gem_submit.c b/drivers/gpu/drm/msm/msm_gem_submit.c > > > > > index d04c349d8112..b6babc7f9bb8 100644 > > > > > --- a/drivers/gpu/drm/msm/msm_gem_submit.c > > > > > +++ b/drivers/gpu/drm/msm/msm_gem_submit.c > > > > > @@ -283,7 +283,7 @@ static int submit_lock_objects(struct msm_gem_submit *submit) > > > > > return ret; > > > > > } > > > > > > > > > > -static int submit_fence_sync(struct msm_gem_submit *submit, bool no_implicit) > > > > > +static int submit_fence_sync(struct msm_gem_submit *submit, bool implicit_sync) > > > > > { > > > > > int i, ret = 0; > > > > > > > > > > @@ -303,7 +303,7 @@ static int submit_fence_sync(struct msm_gem_submit *submit, bool no_implicit) > > > > > return ret; > > > > > } > > > > > > > > > > - if (no_implicit) > > > > > + if (!implicit_sync) > > > > > continue; > > > > > > > > > > ret = msm_gem_sync_object(&msm_obj->base, submit->ring->fctx, > > > > > @@ -774,7 +774,8 @@ int msm_ioctl_gem_submit(struct drm_device *dev, void *data, > > > > > if (ret) > > > > > goto out; > > > > > > > > > > - ret = submit_fence_sync(submit, !!(args->flags & MSM_SUBMIT_NO_IMPLICIT)); > > > > > + ret = submit_fence_sync(submit, (gpu->nr_rings > 1) && > > > > > + !(args->flags & MSM_SUBMIT_NO_IMPLICIT)); > > > > > if (ret) > > > > > goto out; > > > > > > > > > > > > _______________________________________________ > > > dri-devel mailing list > > > dri-devel@xxxxxxxxxxxxxxxxxxxxx > > > https://lists.freedesktop.org/mailman/listinfo/dri-devel > > > > -- > > Daniel Vetter > > Software Engineer, Intel Corporation > > http://blog.ffwll.ch > > > > -- > Daniel Vetter > Software Engineer, Intel Corporation > http://blog.ffwll.ch