[PATCH v4 08/23] drm/msm: Do rpm get sooner in the submit path

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From: Rob Clark <robdclark@xxxxxxxxxxxx>

Unfortunately, due to an dev_pm_opp locking interaction with
mm->mmap_sem, we need to do pm get before aquiring obj locks,
otherwise we can have anger lockdep with the chain:

  opp_table_lock --> &mm->mmap_sem --> reservation_ww_class_mutex

For an explicit fencing userspace, the impact should be minimal
as we do all the fence waits before this point.  It could result
in some needless resumes in error cases, etc.

Signed-off-by: Rob Clark <robdclark@xxxxxxxxxxxx>
Reviewed-by: Kristian H. Kristensen <hoegsberg@xxxxxxxxxx>
---
 drivers/gpu/drm/msm/msm_gem_submit.c | 15 +++++++++++++--
 1 file changed, 13 insertions(+), 2 deletions(-)

diff --git a/drivers/gpu/drm/msm/msm_gem_submit.c b/drivers/gpu/drm/msm/msm_gem_submit.c
index b6c258c89290..aa3c7af54079 100644
--- a/drivers/gpu/drm/msm/msm_gem_submit.c
+++ b/drivers/gpu/drm/msm/msm_gem_submit.c
@@ -750,11 +750,20 @@ int msm_ioctl_gem_submit(struct drm_device *dev, void *data,
 
 	ret = submit_lookup_objects(submit, args, file);
 	if (ret)
-		goto out;
+		goto out_pre_pm;
 
 	ret = submit_lookup_cmds(submit, args, file);
 	if (ret)
-		goto out;
+		goto out_pre_pm;
+
+	/*
+	 * Thanks to dev_pm_opp opp_table_lock interactions with mm->mmap_sem
+	 * in the resume path, we need to to rpm get before we lock objs.
+	 * Which unfortunately might involve powering up the GPU sooner than
+	 * is necessary.  But at least in the explicit fencing case, we will
+	 * have already done all the fence waiting.
+	 */
+	pm_runtime_get_sync(&gpu->pdev->dev);
 
 	/* copy_*_user while holding a ww ticket upsets lockdep */
 	ww_acquire_init(&submit->ticket, &reservation_ww_class);
@@ -831,6 +840,8 @@ int msm_ioctl_gem_submit(struct drm_device *dev, void *data,
 
 
 out:
+	pm_runtime_put(&gpu->pdev->dev);
+out_pre_pm:
 	submit_cleanup(submit);
 	if (has_ww_ticket)
 		ww_acquire_fini(&submit->ticket);
-- 
2.26.2




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