Re: [PATCH 1/2] drm/msm: Replace active_list with refcount

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On Mon, Sep 21, 2020 at 8:27 AM Akhil P Oommen <akhilpo@xxxxxxxxxxxxxx> wrote:
>
> In the case where we have a back-to-back submission that shares the same
> BO, this BO will be prematurely moved to inactive_list while retiring the
> first submit. But it will be still part of the second submit which is
> being processed by the GPU. Now, if the shrinker happens to be triggered at
> this point, it will result in premature purging of this BO.
>
> To fix this, we can replace the active_list with reference counting and
> move the BO to inactive list only when this count becomes zero.
>
> Signed-off-by: Akhil P Oommen <akhilpo@xxxxxxxxxxxxxx>
> ---
>  drivers/gpu/drm/msm/msm_drv.h |  5 ++---
>  drivers/gpu/drm/msm/msm_gem.c | 30 ++++++++++++++++--------------
>  drivers/gpu/drm/msm/msm_gem.h |  4 +++-
>  drivers/gpu/drm/msm/msm_gpu.c | 11 +++++++----
>  4 files changed, 28 insertions(+), 22 deletions(-)
>
> diff --git a/drivers/gpu/drm/msm/msm_drv.h b/drivers/gpu/drm/msm/msm_drv.h
> index 3193274..28e3c8d 100644
> --- a/drivers/gpu/drm/msm/msm_drv.h
> +++ b/drivers/gpu/drm/msm/msm_drv.h
> @@ -309,9 +309,8 @@ void msm_gem_put_vaddr(struct drm_gem_object *obj);
>  int msm_gem_madvise(struct drm_gem_object *obj, unsigned madv);
>  int msm_gem_sync_object(struct drm_gem_object *obj,
>                 struct msm_fence_context *fctx, bool exclusive);
> -void msm_gem_move_to_active(struct drm_gem_object *obj,
> -               struct msm_gpu *gpu, bool exclusive, struct dma_fence *fence);
> -void msm_gem_move_to_inactive(struct drm_gem_object *obj);
> +void msm_gem_active_get(struct drm_gem_object *obj, struct msm_gpu *gpu);
> +void msm_gem_active_put(struct drm_gem_object *obj);
>  int msm_gem_cpu_prep(struct drm_gem_object *obj, uint32_t op, ktime_t *timeout);
>  int msm_gem_cpu_fini(struct drm_gem_object *obj);
>  void msm_gem_free_object(struct drm_gem_object *obj);
> diff --git a/drivers/gpu/drm/msm/msm_gem.c b/drivers/gpu/drm/msm/msm_gem.c
> index 76a6c52..accc106 100644
> --- a/drivers/gpu/drm/msm/msm_gem.c
> +++ b/drivers/gpu/drm/msm/msm_gem.c
> @@ -743,33 +743,36 @@ int msm_gem_sync_object(struct drm_gem_object *obj,
>         return 0;
>  }
>
> -void msm_gem_move_to_active(struct drm_gem_object *obj,
> -               struct msm_gpu *gpu, bool exclusive, struct dma_fence *fence)
> +void msm_gem_active_get(struct drm_gem_object *obj, struct msm_gpu *gpu)
>  {
>         struct msm_gem_object *msm_obj = to_msm_bo(obj);
> +       WARN_ON(!mutex_is_locked(&obj->dev->struct_mutex));
>         WARN_ON(msm_obj->madv != MSM_MADV_WILLNEED);
> +
>         msm_obj->gpu = gpu;
> -       if (exclusive)
> -               dma_resv_add_excl_fence(obj->resv, fence);
> -       else
> -               dma_resv_add_shared_fence(obj->resv, fence);
>         list_del_init(&msm_obj->mm_list);
> -       list_add_tail(&msm_obj->mm_list, &gpu->active_list);
> +       atomic_inc(&msm_obj->active_count);

I don't think we want to get rid of active_list, but just supplement
it with a refcnt.

I suspect as-is, this breaks $debugfs/gem (which iterates the active
and inactive list)

>  }
>
> -void msm_gem_move_to_inactive(struct drm_gem_object *obj)
> +static void move_to_inactive(struct msm_gem_object *msm_obj)
>  {
> -       struct drm_device *dev = obj->dev;
> +       struct drm_device *dev = msm_obj->base.dev;
>         struct msm_drm_private *priv = dev->dev_private;
> -       struct msm_gem_object *msm_obj = to_msm_bo(obj);
> -
> -       WARN_ON(!mutex_is_locked(&dev->struct_mutex));
>
>         msm_obj->gpu = NULL;
> -       list_del_init(&msm_obj->mm_list);
>         list_add_tail(&msm_obj->mm_list, &priv->inactive_list);
>  }
>
> +void msm_gem_active_put(struct drm_gem_object *obj)
> +{
> +       struct msm_gem_object *msm_obj = to_msm_bo(obj);
> +
> +       WARN_ON(!mutex_is_locked(&obj->dev->struct_mutex));
> +
> +       if (atomic_dec_and_test(&msm_obj->active_count))
> +               move_to_inactive(msm_obj);
> +}
> +
>  int msm_gem_cpu_prep(struct drm_gem_object *obj, uint32_t op, ktime_t *timeout)
>  {
>         bool write = !!(op & MSM_PREP_WRITE);
> @@ -1104,7 +1107,6 @@ static struct drm_gem_object *_msm_gem_new(struct drm_device *dev,
>         }
>
>         if (struct_mutex_locked) {
> -               WARN_ON(!mutex_is_locked(&dev->struct_mutex));

This looks unrelated (and I don't think we want to drop this WARN_ON())

BR,
-R

>                 list_add_tail(&msm_obj->mm_list, &priv->inactive_list);
>         } else {
>                 mutex_lock(&dev->struct_mutex);
> diff --git a/drivers/gpu/drm/msm/msm_gem.h b/drivers/gpu/drm/msm/msm_gem.h
> index 7b1c7a5..a1bf741 100644
> --- a/drivers/gpu/drm/msm/msm_gem.h
> +++ b/drivers/gpu/drm/msm/msm_gem.h
> @@ -88,12 +88,14 @@ struct msm_gem_object {
>         struct mutex lock; /* Protects resources associated with bo */
>
>         char name[32]; /* Identifier to print for the debugfs files */
> +
> +       atomic_t active_count;
>  };
>  #define to_msm_bo(x) container_of(x, struct msm_gem_object, base)
>
>  static inline bool is_active(struct msm_gem_object *msm_obj)
>  {
> -       return msm_obj->gpu != NULL;
> +       return atomic_read(&msm_obj->active_count);
>  }
>
>  static inline bool is_purgeable(struct msm_gem_object *msm_obj)
> diff --git a/drivers/gpu/drm/msm/msm_gpu.c b/drivers/gpu/drm/msm/msm_gpu.c
> index 29c8d73c..55d1648 100644
> --- a/drivers/gpu/drm/msm/msm_gpu.c
> +++ b/drivers/gpu/drm/msm/msm_gpu.c
> @@ -698,8 +698,8 @@ static void retire_submit(struct msm_gpu *gpu, struct msm_ringbuffer *ring,
>
>         for (i = 0; i < submit->nr_bos; i++) {
>                 struct msm_gem_object *msm_obj = submit->bos[i].obj;
> -               /* move to inactive: */
> -               msm_gem_move_to_inactive(&msm_obj->base);
> +
> +               msm_gem_active_put(&msm_obj->base);
>                 msm_gem_unpin_iova(&msm_obj->base, submit->aspace);
>                 drm_gem_object_put_locked(&msm_obj->base);
>         }
> @@ -774,6 +774,7 @@ void msm_gpu_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit)
>
>         for (i = 0; i < submit->nr_bos; i++) {
>                 struct msm_gem_object *msm_obj = submit->bos[i].obj;
> +               struct drm_gem_object *drm_obj = &msm_obj->base;
>                 uint64_t iova;
>
>                 /* can't happen yet.. but when we add 2d support we'll have
> @@ -786,9 +787,11 @@ void msm_gpu_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit)
>                 msm_gem_get_and_pin_iova(&msm_obj->base, submit->aspace, &iova);
>
>                 if (submit->bos[i].flags & MSM_SUBMIT_BO_WRITE)
> -                       msm_gem_move_to_active(&msm_obj->base, gpu, true, submit->fence);
> +                       dma_resv_add_excl_fence(drm_obj->resv, submit->fence);
>                 else if (submit->bos[i].flags & MSM_SUBMIT_BO_READ)
> -                       msm_gem_move_to_active(&msm_obj->base, gpu, false, submit->fence);
> +                       dma_resv_add_shared_fence(drm_obj->resv, submit->fence);
> +
> +               msm_gem_active_get(drm_obj, gpu);
>         }
>
>         gpu->funcs->submit(gpu, submit);
> --
> 2.7.4
>



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