From: Rob Clark <robdclark@xxxxxxxxxxxx> The component order between the two was swapped, resulting in incorrect color when games with 565 visual hit the overlay path instead of GPU composition. Fixes: 25fdd5933e4c ("drm/msm: Add SDM845 DPU support") Signed-off-by: Rob Clark <robdclark@xxxxxxxxxxxx> --- drivers/gpu/drm/msm/disp/dpu1/dpu_formats.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/drivers/gpu/drm/msm/disp/dpu1/dpu_formats.c b/drivers/gpu/drm/msm/disp/dpu1/dpu_formats.c index 24ab6249083a..6f420cc73dbd 100644 --- a/drivers/gpu/drm/msm/disp/dpu1/dpu_formats.c +++ b/drivers/gpu/drm/msm/disp/dpu1/dpu_formats.c @@ -255,13 +255,13 @@ static const struct dpu_format dpu_format_map[] = { INTERLEAVED_RGB_FMT(RGB565, 0, COLOR_5BIT, COLOR_6BIT, COLOR_5BIT, - C2_R_Cr, C0_G_Y, C1_B_Cb, 0, 3, + C1_B_Cb, C0_G_Y, C2_R_Cr, 0, 3, false, 2, 0, DPU_FETCH_LINEAR, 1), INTERLEAVED_RGB_FMT(BGR565, 0, COLOR_5BIT, COLOR_6BIT, COLOR_5BIT, - C1_B_Cb, C0_G_Y, C2_R_Cr, 0, 3, + C2_R_Cr, C0_G_Y, C1_B_Cb, 0, 3, false, 2, 0, DPU_FETCH_LINEAR, 1), -- 2.24.1