Hi, On Thu, May 9, 2019 at 12:08 PM Rob Clark <robdclark@xxxxxxxxx> wrote: > From: Rob Clark <robdclark@xxxxxxxxxxxx> > > This is unused on cheza. Delete the node to get rid of the reserved- > memory section, and to avoid the driver from attempting to load a zap > shader that doesn't exist every time it powers up the GPU. > > Signed-off-by: Rob Clark <robdclark@xxxxxxxxxxxx> > --- > arch/arm64/boot/dts/qcom/sdm845-cheza.dtsi | 2 ++ > arch/arm64/boot/dts/qcom/sdm845.dtsi | 2 +- nit: up to Bjorn / Andy, but personally I'd put cheza and non-cheza changes in two patches. > 2 files changed, 3 insertions(+), 1 deletion(-) > > diff --git a/arch/arm64/boot/dts/qcom/sdm845-cheza.dtsi b/arch/arm64/boot/dts/qcom/sdm845-cheza.dtsi > index 8ccbe246dff4..28c28517b21a 100644 > --- a/arch/arm64/boot/dts/qcom/sdm845-cheza.dtsi > +++ b/arch/arm64/boot/dts/qcom/sdm845-cheza.dtsi > @@ -175,6 +175,8 @@ > /delete-node/ &venus_mem; > /delete-node/ &cdsp_mem; > /delete-node/ &cdsp_pas; > +/delete-node/ &zap_shader; nit: I'd probably move the delete of the zap shader to a slightly different place just because the rest of the lines here are deleting reserved memory regions. Other than nits this seems OK to me. Not that I know anything about the zap shader or why a zap shader wouldn't be appropriate for cheza. -Doug