[PATCH v7 2/6] drm/msm: drop interrupt-names

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Each GPU core only uses one interrupt so we don't to look up
an interrupt by name and thereby we don't need interrupt-names.

Signed-off-by: Jordan Crouse <jcrouse@xxxxxxxxxxxxxx>
---
 Documentation/devicetree/bindings/display/msm/gpu.txt | 1 -
 1 file changed, 1 deletion(-)

diff --git a/Documentation/devicetree/bindings/display/msm/gpu.txt b/Documentation/devicetree/bindings/display/msm/gpu.txt
index 43fac0fe09bb..4ad5e70e5c3e 100644
--- a/Documentation/devicetree/bindings/display/msm/gpu.txt
+++ b/Documentation/devicetree/bindings/display/msm/gpu.txt
@@ -25,7 +25,6 @@ Example:
 		reg = <0x04300000 0x20000>;
 		reg-names = "kgsl_3d0_reg_memory";
 		interrupts = <GIC_SPI 80 0>;
-		interrupt-names = "kgsl_3d0_irq";
 		clock-names =
 		    "core",
 		    "iface",
-- 
2.18.0




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