On Mon, Oct 01, 2018 at 06:01:35PM +0530, Sharat Masetty wrote: > The scheduler needs an instance name mostly for debug purposes. Save the > name in the ringbuffer instead of a stack variable, so that the name > can be shared with the scheduler. > > Signed-off-by: Sharat Masetty <smasetty@xxxxxxxxxxxxxx> > --- > drivers/gpu/drm/msm/msm_ringbuffer.c | 5 ++--- > drivers/gpu/drm/msm/msm_ringbuffer.h | 1 + > 2 files changed, 3 insertions(+), 3 deletions(-) > > diff --git a/drivers/gpu/drm/msm/msm_ringbuffer.c b/drivers/gpu/drm/msm/msm_ringbuffer.c > index 734f2b8..0889766 100644 > --- a/drivers/gpu/drm/msm/msm_ringbuffer.c > +++ b/drivers/gpu/drm/msm/msm_ringbuffer.c > @@ -22,7 +22,6 @@ struct msm_ringbuffer *msm_ringbuffer_new(struct msm_gpu *gpu, int id, > void *memptrs, uint64_t memptrs_iova) > { > struct msm_ringbuffer *ring; > - char name[32]; > int ret; > > /* We assume everwhere that MSM_GPU_RINGBUFFER_SZ is a power of 2 */ > @@ -55,9 +54,9 @@ struct msm_ringbuffer *msm_ringbuffer_new(struct msm_gpu *gpu, int id, > INIT_LIST_HEAD(&ring->submits); > spin_lock_init(&ring->lock); > > - snprintf(name, sizeof(name), "gpu-ring-%d", ring->id); > + snprintf(ring->name, sizeof(ring->name), "msm-gpu-ring-%d", ring->id); Okay I guess, but can't we just generate this on the fly when the scheduler needs it? Its not like the name is random or anything. > - ring->fctx = msm_fence_context_alloc(gpu->dev, name); > + ring->fctx = msm_fence_context_alloc(gpu->dev, ring->name); > > idr_init(&ring->fence_idr); > > diff --git a/drivers/gpu/drm/msm/msm_ringbuffer.h b/drivers/gpu/drm/msm/msm_ringbuffer.h > index b74a0a9..523373b 100644 > --- a/drivers/gpu/drm/msm/msm_ringbuffer.h > +++ b/drivers/gpu/drm/msm/msm_ringbuffer.h > @@ -31,6 +31,7 @@ struct msm_rbmemptrs { > struct msm_ringbuffer { > struct msm_gpu *gpu; > int id; > + char name[16]; > struct drm_gem_object *bo; > uint32_t *start, *end, *cur, *next; > struct list_head submits; > -- > 1.9.1 > -- The Qualcomm Innovation Center, Inc. is a member of Code Aurora Forum, a Linux Foundation Collaborative Project