[PATCH 1/3] drm/msm: dpu: Clear frame_busy_mask bit after trace

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From: Sean Paul <seanpaul@xxxxxxxxxxxx>

We're printing the frame_busy_mask in a trace, but after it's been
cleared. This, as it turns out, is pretty pointless.

Signed-off-by: Sean Paul <seanpaul@xxxxxxxxxxxx>
---
 drivers/gpu/drm/msm/disp/dpu1/dpu_encoder.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/drivers/gpu/drm/msm/disp/dpu1/dpu_encoder.c b/drivers/gpu/drm/msm/disp/dpu1/dpu_encoder.c
index c2e8985b4c54..e56f29190121 100644
--- a/drivers/gpu/drm/msm/disp/dpu1/dpu_encoder.c
+++ b/drivers/gpu/drm/msm/disp/dpu1/dpu_encoder.c
@@ -1361,9 +1361,9 @@ static void dpu_encoder_frame_done_callback(
 		/* One of the physical encoders has become idle */
 		for (i = 0; i < dpu_enc->num_phys_encs; i++) {
 			if (dpu_enc->phys_encs[i] == ready_phys) {
-				clear_bit(i, dpu_enc->frame_busy_mask);
 				trace_dpu_enc_frame_done_cb(DRMID(drm_enc), i,
 						dpu_enc->frame_busy_mask[0]);
+				clear_bit(i, dpu_enc->frame_busy_mask);
 			}
 		}
 
-- 
Sean Paul, Software Engineer, Google / Chromium OS




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