From: Sean Paul <seanpaul@xxxxxxxxxxxx> We're printing the frame_busy_mask in a trace, but after it's been cleared. This, as it turns out, is pretty pointless. Signed-off-by: Sean Paul <seanpaul@xxxxxxxxxxxx> --- drivers/gpu/drm/msm/disp/dpu1/dpu_encoder.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/drivers/gpu/drm/msm/disp/dpu1/dpu_encoder.c b/drivers/gpu/drm/msm/disp/dpu1/dpu_encoder.c index c2e8985b4c54..e56f29190121 100644 --- a/drivers/gpu/drm/msm/disp/dpu1/dpu_encoder.c +++ b/drivers/gpu/drm/msm/disp/dpu1/dpu_encoder.c @@ -1361,9 +1361,9 @@ static void dpu_encoder_frame_done_callback( /* One of the physical encoders has become idle */ for (i = 0; i < dpu_enc->num_phys_encs; i++) { if (dpu_enc->phys_encs[i] == ready_phys) { - clear_bit(i, dpu_enc->frame_busy_mask); trace_dpu_enc_frame_done_cb(DRMID(drm_enc), i, dpu_enc->frame_busy_mask[0]); + clear_bit(i, dpu_enc->frame_busy_mask); } } -- Sean Paul, Software Engineer, Google / Chromium OS