On Mon 08 May 13:28 PDT 2017, Jordan Crouse wrote: > The A5XX GPU powers on in "secure" mode. In secure mode the GPU can > only render to buffers that are marked as secure and inaccessible > to the kernel and user through a series of hardware protections. In > practice secure mode is used to draw things like a UI on a secure > video frame. > > In order to switch out of secure mode the GPU executes a special > shader that clears out the GMEM and other sensitve registers and > then writes a register. Because the kernel can't be trusted the > shader binary is signed and verified and programmed by the > secure world. To do this we need to read the MDT header and the > segments from the firmware location and put them in memory and > present them for approval. > > For targets without secure support there is an out: if the > secure world doesn't support secure then there are no hardware > protections and we can freely write the SECVID_TRUST register from > the CPU. We don't have 100% confidence that we can query the > secure capabilities at run time but we have enough calls that > need to go right to give us some confidence that we're at least doing > something useful. > > Of course if we guess wrong you trigger a permissions violation > which usually ends up in a system crash but thats a problem > that shows up immediately. Looks good overall, just some minor nits. > > [v2: use child device per Bjorn] > [v3: use generic MDT loader per Bjorn] These lines should go after the --- below > > Signed-off-by: Jordan Crouse <jcrouse@xxxxxxxxxxxxxx> > --- > drivers/gpu/drm/msm/adreno/a5xx_gpu.c | 174 ++++++++++++++++++++++++++++- > drivers/gpu/drm/msm/adreno/a5xx_gpu.h | 2 + > drivers/gpu/drm/msm/adreno/adreno_device.c | 1 + > drivers/gpu/drm/msm/adreno/adreno_gpu.h | 1 + > 4 files changed, 176 insertions(+), 2 deletions(-) > > diff --git a/drivers/gpu/drm/msm/adreno/a5xx_gpu.c b/drivers/gpu/drm/msm/adreno/a5xx_gpu.c > index 31a9bce..4545064 100644 > --- a/drivers/gpu/drm/msm/adreno/a5xx_gpu.c > +++ b/drivers/gpu/drm/msm/adreno/a5xx_gpu.c > @@ -11,6 +11,12 @@ > * > */ > > +#include <linux/types.h> > +#include <linux/cpumask.h> > +#include <linux/qcom_scm.h> > +#include <linux/dma-mapping.h> > +#include <linux/of_reserved_mem.h> > +#include <linux/soc/qcom/mdt_loader.h> > #include "msm_gem.h" > #include "msm_mmu.h" > #include "a5xx_gpu.h" > @@ -18,6 +24,57 @@ > extern bool hang_debug; > static void a5xx_dump(struct msm_gpu *gpu); > > +#define GPU_PAS_ID 13 > + > +static int zap_shader_load_mdt(struct device *dev, const char *fwname) > +{ > + const struct firmware *fw; > + phys_addr_t mem_phys; > + ssize_t mem_size; > + void *mem_region = NULL; > + int ret; > + > + /* Request the MDT file for the firmware */ > + ret = request_firmware(&fw, fwname, dev); > + if (ret) { > + DRM_DEV_ERROR(dev, "Unable to load %s\n", fwname); > + return ret; > + } > + > + /* Figure out how much memory we need */ > + mem_size = qcom_mdt_get_size(fw); > + if (mem_size < 0) { > + ret = mem_size; > + goto out; > + } > + > + /* Allocate memory for the firmware image */ > + mem_region = dma_alloc_coherent(dev, mem_size, &mem_phys, GFP_KERNEL); Do you ever need to issue an qcom_scm_pas_shutdown() on the GPU? If not you can use dmam_alloc_coherent() here and device_unregister() will free this memory for you. > + if (!mem_region) { > + ret = -ENOMEM; > + goto out; > + } > + > + /* Load the rest of the MDT */ > + ret = qcom_mdt_load(dev, fw, fwname, GPU_PAS_ID, mem_region, mem_phys, > + mem_size); > + if (ret) > + goto out; > + > + /* Send the image to the secure world */ > + ret = qcom_scm_pas_auth_and_reset(GPU_PAS_ID); > + if (ret) > + DRM_DEV_ERROR(dev, "Unable to authorize the image\n"); > + > +out: > + if (ret && mem_region) > + dma_free_coherent(dev, mem_size, mem_region, mem_phys); You're leaking mem_region on success. Based on the fact that you force this memory to live in the peripheral_region I suspect you want to make sure that Linux consider it allocated until you remove the device. > + > + release_firmware(fw); > + > + return ret; > +} > + > static void a5xx_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit, > struct msm_file_private *ctx) > { > @@ -304,6 +361,97 @@ static int a5xx_ucode_init(struct msm_gpu *gpu) > return 0; > } > > +#define SCM_GPU_ZAP_SHADER_RESUME 0 > + > +static int a5xx_zap_shader_resume(struct msm_gpu *gpu) > +{ > + int ret; > + > + ret = qcom_scm_set_remote_state(SCM_GPU_ZAP_SHADER_RESUME, GPU_PAS_ID); > + if (ret) > + DRM_ERROR("%s: zap-shader resume failed: %d\n", > + gpu->name, ret); > + > + return ret; > +} > + > +/* Set up a child device to "own" the zap shader */ > +static int a5xx_zap_shader_dev_init(struct device *parent, struct device *dev) > +{ > + struct device_node *node; > + int ret; > + > + if (dev->parent) > + return 0; > + > + /* Find the sub-node for the zap shader */ > + node = of_get_child_by_name(parent->of_node, "zap-shader"); > + if (!node) { > + DRM_DEV_ERROR(parent, "zap-shader not found in device tree\n"); > + return -ENODEV; > + } > + > + dev->parent = parent; > + dev->of_node = node; > + dev_set_name(dev, "adreno_zap_shader"); > + > + ret = device_register(dev); > + if (ret) { > + DRM_DEV_ERROR(parent, "Couldn't register zap shader device\n"); > + goto out; > + } > + > + ret = of_reserved_mem_device_init(dev); > + if (!ret) > + return 0; Stick with the idiomatic way of handling failures and use two labels below to handle the two failure cases. > + > + DRM_DEV_ERROR(parent, "Unable to set up the reserved memory\n"); > + device_unregister(dev); > + > +out: > + dev->parent = NULL; > + return ret; > +} > + Regards, Bjorn -- To unsubscribe from this list: send the line "unsubscribe linux-arm-msm" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html