Re: [PATCH v2 1/1] drm/msm: Expose uche trap base via uapi

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On Tue, Dec 03, 2024 at 06:40:11PM +0100, Danylo Piliaiev wrote:
> On at least a6xx+, shader could read 64b ALWAYSON counter
> from UCHE_TRAP_BASE+0 address. In Mesa it will be used
> to implement VK_KHR_shader_clock and GL_ARB_shader_clock.
> These extensions provide shader functions to query a real-time or
> monotonically incrementing counter at the subgroup level or
> across the device level.
> 
> On a4xx and a5xx it was not tested what is at UCHE_TRAP_BASE
> address, there uche trap base is exposed just for completeness.
> 
> Signed-off-by: Danylo Piliaiev <dpiliaiev@xxxxxxxxxx>
> ---
> Changes in v2:
> - Rebased on top of https://patchwork.freedesktop.org/series/141667/
>   in order to return error via UERR when there is no uche trap base.
> - Updated commit message to explain why we need to expose the value.
> 
> ---
>  drivers/gpu/drm/msm/adreno/a4xx_gpu.c   |  6 ++++--
>  drivers/gpu/drm/msm/adreno/a5xx_gpu.c   | 10 ++++++----
>  drivers/gpu/drm/msm/adreno/a6xx_gpu.c   | 12 +++++++-----
>  drivers/gpu/drm/msm/adreno/adreno_gpu.c |  5 +++++
>  drivers/gpu/drm/msm/adreno/adreno_gpu.h |  2 ++
>  include/uapi/drm/msm_drm.h              |  1 +
>  6 files changed, 25 insertions(+), 11 deletions(-)
> 

Reviewed-by: Dmitry Baryshkov <dmitry.baryshkov@xxxxxxxxxx>

Nit: in future please don't send new versions of the patch as a reply to
the previous version. Please start a new thread for each new revision.

-- 
With best wishes
Dmitry




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