Re: [PATCH] drm/msm: fix the highest_bank_bit for sc7180

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On 8/12/2024 11:40 AM, Stephen Boyd wrote:
Quoting Abhinav Kumar (2024-08-08 16:52:27)
sc7180 programs the ubwc settings as 0x1e as that would mean a
highest bank bit of 14 which matches what the GPU sets as well.

However, the highest_bank_bit field of the msm_mdss_data which is
being used to program the SSPP's fetch configuration is programmed
to a highest bank bit of 16 as 0x3 translates to 16 and not 14.

Fix the highest bank bit field used for the SSPP to match the mdss
and gpu settings.

Fixes: 6f410b246209 ("drm/msm/mdss: populate missing data")
Signed-off-by: Abhinav Kumar <quic_abhinavk@xxxxxxxxxxx>
---
  drivers/gpu/drm/msm/msm_mdss.c | 2 +-
  1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/drivers/gpu/drm/msm/msm_mdss.c b/drivers/gpu/drm/msm/msm_mdss.c
index d90b9471ba6f..faa88fd6eb4d 100644
--- a/drivers/gpu/drm/msm/msm_mdss.c
+++ b/drivers/gpu/drm/msm/msm_mdss.c
@@ -577,7 +577,7 @@ static const struct msm_mdss_data sc7180_data = {
         .ubwc_enc_version = UBWC_2_0,
         .ubwc_dec_version = UBWC_2_0,
         .ubwc_static = 0x1e,
-       .highest_bank_bit = 0x3,
+       .highest_bank_bit = 0x1,

Usually when I see hex it's because there's a mask. This isn't a mask
though? Can it just be '1'?

I just retained the same convention that was used earlier. It seems like a mix and match right now. sc7180, sm6115 and qcm2290 were using 0x.

I can post a separate change to change all of them.




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