On Thu, Aug 01, 2024 at 01:52:32PM +0100, Connor Abbott wrote: > On Thu, Aug 1, 2024 at 1:25 PM Vladimir Lypak <vladimir.lypak@xxxxxxxxx> wrote: > > > > On Mon, Jul 29, 2024 at 06:26:45PM +0100, Connor Abbott wrote: > > > On Thu, Jul 11, 2024 at 11:10 AM Vladimir Lypak > > > <vladimir.lypak@xxxxxxxxx> wrote: > > > > > > > > On A5XX GPUs when preemption is used it's invietable to enter a soft > > > > lock-up state in which GPU is stuck at empty ring-buffer doing nothing. > > > > This appears as full UI lockup and not detected as GPU hang (because > > > > it's not). This happens due to not triggering preemption when it was > > > > needed. Sometimes this state can be recovered by some new submit but > > > > generally it won't happen because applications are waiting for old > > > > submits to retire. > > > > > > > > One of the reasons why this happens is a race between a5xx_submit and > > > > a5xx_preempt_trigger called from IRQ during submit retire. Former thread > > > > updates ring->cur of previously empty and not current ring right after > > > > latter checks it for emptiness. Then both threads can just exit because > > > > for first one preempt_state wasn't NONE yet and for second one all rings > > > > appeared to be empty. > > > > > > > > To prevent such situations from happening we need to establish guarantee > > > > for preempt_trigger to be called after each submit. To implement it this > > > > patch adds trigger call at the end of a5xx_preempt_irq to re-check if we > > > > should switch to non-empty or higher priority ring. Also we find next > > > > ring in new preemption state "EVALUATE". If the thread that updated some > > > > ring with new submit sees this state it should wait until it passes. > > > > > > > > Fixes: b1fc2839d2f9 ("drm/msm: Implement preemption for A5XX targets") > > > > Signed-off-by: Vladimir Lypak <vladimir.lypak@xxxxxxxxx> > > > > --- > > > > drivers/gpu/drm/msm/adreno/a5xx_gpu.c | 6 +++--- > > > > drivers/gpu/drm/msm/adreno/a5xx_gpu.h | 11 +++++++---- > > > > drivers/gpu/drm/msm/adreno/a5xx_preempt.c | 24 +++++++++++++++++++---- > > > > 3 files changed, 30 insertions(+), 11 deletions(-) > > > > > > > > diff --git a/drivers/gpu/drm/msm/adreno/a5xx_gpu.c b/drivers/gpu/drm/msm/adreno/a5xx_gpu.c > > > > index 6c80d3003966..266744ee1d5f 100644 > > > > --- a/drivers/gpu/drm/msm/adreno/a5xx_gpu.c > > > > +++ b/drivers/gpu/drm/msm/adreno/a5xx_gpu.c > > > > @@ -110,7 +110,7 @@ static void a5xx_submit_in_rb(struct msm_gpu *gpu, struct msm_gem_submit *submit > > > > } > > > > > > > > a5xx_flush(gpu, ring, true); > > > > - a5xx_preempt_trigger(gpu); > > > > + a5xx_preempt_trigger(gpu, true); > > > > > > > > /* we might not necessarily have a cmd from userspace to > > > > * trigger an event to know that submit has completed, so > > > > @@ -240,7 +240,7 @@ static void a5xx_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit) > > > > a5xx_flush(gpu, ring, false); > > > > > > > > /* Check to see if we need to start preemption */ > > > > - a5xx_preempt_trigger(gpu); > > > > + a5xx_preempt_trigger(gpu, true); > > > > } > > > > > > > > static const struct adreno_five_hwcg_regs { > > > > @@ -1296,7 +1296,7 @@ static irqreturn_t a5xx_irq(struct msm_gpu *gpu) > > > > a5xx_gpmu_err_irq(gpu); > > > > > > > > if (status & A5XX_RBBM_INT_0_MASK_CP_CACHE_FLUSH_TS) { > > > > - a5xx_preempt_trigger(gpu); > > > > + a5xx_preempt_trigger(gpu, false); > > > > msm_gpu_retire(gpu); > > > > } > > > > > > > > diff --git a/drivers/gpu/drm/msm/adreno/a5xx_gpu.h b/drivers/gpu/drm/msm/adreno/a5xx_gpu.h > > > > index c7187bcc5e90..1120824853d4 100644 > > > > --- a/drivers/gpu/drm/msm/adreno/a5xx_gpu.h > > > > +++ b/drivers/gpu/drm/msm/adreno/a5xx_gpu.h > > > > @@ -57,10 +57,12 @@ void a5xx_debugfs_init(struct msm_gpu *gpu, struct drm_minor *minor); > > > > * through the process. > > > > * > > > > * PREEMPT_NONE - no preemption in progress. Next state START. > > > > - * PREEMPT_START - The trigger is evaulating if preemption is possible. Next > > > > - * states: TRIGGERED, NONE > > > > + * PREEMPT_EVALUATE - The trigger is evaulating if preemption is possible. Next > > > > + * states: START, ABORT > > > > * PREEMPT_ABORT - An intermediate state before moving back to NONE. Next > > > > * state: NONE. > > > > + * PREEMPT_START - The trigger is preparing for preemption. Next state: > > > > + * TRIGGERED > > > > * PREEMPT_TRIGGERED: A preemption has been executed on the hardware. Next > > > > * states: FAULTED, PENDING > > > > * PREEMPT_FAULTED: A preemption timed out (never completed). This will trigger > > > > @@ -71,8 +73,9 @@ void a5xx_debugfs_init(struct msm_gpu *gpu, struct drm_minor *minor); > > > > > > > > enum preempt_state { > > > > PREEMPT_NONE = 0, > > > > - PREEMPT_START, > > > > + PREEMPT_EVALUATE, > > > > PREEMPT_ABORT, > > > > + PREEMPT_START, > > > > PREEMPT_TRIGGERED, > > > > PREEMPT_FAULTED, > > > > PREEMPT_PENDING, > > > > @@ -156,7 +159,7 @@ void a5xx_set_hwcg(struct msm_gpu *gpu, bool state); > > > > > > > > void a5xx_preempt_init(struct msm_gpu *gpu); > > > > void a5xx_preempt_hw_init(struct msm_gpu *gpu); > > > > -void a5xx_preempt_trigger(struct msm_gpu *gpu); > > > > +void a5xx_preempt_trigger(struct msm_gpu *gpu, bool new_submit); > > > > void a5xx_preempt_irq(struct msm_gpu *gpu); > > > > void a5xx_preempt_fini(struct msm_gpu *gpu); > > > > > > > > diff --git a/drivers/gpu/drm/msm/adreno/a5xx_preempt.c b/drivers/gpu/drm/msm/adreno/a5xx_preempt.c > > > > index 67a8ef4adf6b..f8d09a83c5ae 100644 > > > > --- a/drivers/gpu/drm/msm/adreno/a5xx_preempt.c > > > > +++ b/drivers/gpu/drm/msm/adreno/a5xx_preempt.c > > > > @@ -87,21 +87,33 @@ static void a5xx_preempt_timer(struct timer_list *t) > > > > } > > > > > > > > /* Try to trigger a preemption switch */ > > > > -void a5xx_preempt_trigger(struct msm_gpu *gpu) > > > > +void a5xx_preempt_trigger(struct msm_gpu *gpu, bool new_submit) > > > > { > > > > struct adreno_gpu *adreno_gpu = to_adreno_gpu(gpu); > > > > struct a5xx_gpu *a5xx_gpu = to_a5xx_gpu(adreno_gpu); > > > > unsigned long flags; > > > > struct msm_ringbuffer *ring; > > > > + enum preempt_state state; > > > > > > > > if (gpu->nr_rings == 1) > > > > return; > > > > > > > > /* > > > > - * Try to start preemption by moving from NONE to START. If > > > > - * unsuccessful, a preemption is already in flight > > > > + * Try to start preemption by moving from NONE to EVALUATE. If current > > > > + * state is EVALUATE/ABORT we can't just quit because then we can't > > > > + * guarantee that preempt_trigger will be called after ring is updated > > > > + * by new submit. > > > > */ > > > > - if (!try_preempt_state(a5xx_gpu, PREEMPT_NONE, PREEMPT_START)) > > > > + state = atomic_cmpxchg(&a5xx_gpu->preempt_state, PREEMPT_NONE, > > > > + PREEMPT_EVALUATE); > > > > + while (new_submit && (state == PREEMPT_EVALUATE || > > > > + state == PREEMPT_ABORT)) { > > > > > > This isn't enough because even if new_submit is false then we may > > > still need to guarantee that evaluation happens. We've seen a hang in > > > a scenario like: > > > > > > 1. A job is submitted and executed on ring 0. > > > 2. A job is submitted on ring 2 while ring 0 is still active but > > > almost finished. > > > 3. The submission thread starts evaluating and sees that ring 0 is still busy. > > > 4. The job on ring 0 finishes and a CACHE_FLUSH IRQ is raised. > > > 5. The IRQ tries to trigger a preemption but the state is still > > > PREEMPT_EVALUATE or PREEMPT_ABORT and exits. > > > 6. The submission thread finishes update_wptr() and finally sets the > > > state to PREEMPT_NONE too late. > > > > > > Then we never preempt to ring 2 and there's a soft lockup. > > > > Thanks, i've missed that. It would need to always wait to prevent such > > scenario. The next patch prevented this from happening for me so i have > > overlooked it. > > > > Alternatively there is another approach which should perform better: to > > let evaluation stage run in parallel. > > > > Also i've tried serializing preemption handling on ordered workqueue and > > GPU kthread worker. It's a lot simpler but latency from IRQ doesn't look > > good: > > > > flush-trigger SW_IRQ-pending flush_IRQ-trigger > > uSecs 1 2 3 1 2 3 1 2 3 > > 0-10 1515 43 65 4423 39 24 647 0 2 > > 10-20 1484 453 103 446 414 309 399 1 1 > > 20-40 827 1802 358 19 819 587 2 21 6 > > 40-60 7 1264 397 1 368 329 0 30 14 > > 60-80 4 311 115 0 181 178 0 24 12 > > 80-120 2 36 251 0 250 188 0 9 13 > > 120-160 0 4 244 0 176 248 0 226 150 > > 160-200 0 1 278 0 221 235 0 86 78 > > 200-400 0 2 1266 0 1318 1186 0 476 688 > > 400-700 0 0 553 0 745 1028 0 150 106 > > 700-1000 0 0 121 0 264 366 0 65 28 > > 1000-1500 0 0 61 0 160 205 0 21 8 > > >2000 0 0 12 0 71 48 0 0 0 > > > > 1 - current implementation but with evaluation in parallel. > > 2 - serialized on ordered workqueue. > > 3 - serialized on GPU kthread_worker. > > The problem with evaluating in parallel is that evaluating can race > with the rest of the process - it's possible for the thread evaluating > to go to be interrupted just before moving the state to PREEMPT_START > and in the meantime an entire preemption has happened and it's out of > date. Right. This gets complicated to fix for sure. > > What we did was to put a spinlock around the entire evaluation stage, > effectively replacing the busy loop and the EVALUATE stage. It unlocks > only after moving the state to NONE or knowing for certain that we're > starting a preemption. That should be lower latency than a workqueue > while the critical section shouldn't be that large (it's one atomic > operation and checking each ring), and in any case that's what the > spinning loop was doing anyway. Actually this is what i've done initially but i didn't want to introduce another spinlock. Another thing to consider is: to disable IRQs for entire trigger routine and use regular spin_lock instead so once it's decided to do a switch it won't get interrupted (when called from submit). Vladimir > > Connor > > > > > Vladimir > > > > > > > > Connor > > > > > > > + cpu_relax(); > > > > + state = atomic_cmpxchg(&a5xx_gpu->preempt_state, PREEMPT_NONE, > > > > + PREEMPT_EVALUATE); > > > > + } > > > > + > > > > + if (state != PREEMPT_NONE) > > > > return; > > > > > > > > /* Get the next ring to preempt to */ > > > > @@ -130,6 +142,8 @@ void a5xx_preempt_trigger(struct msm_gpu *gpu) > > > > return; > > > > } > > > > > > > > + set_preempt_state(a5xx_gpu, PREEMPT_START); > > > > + > > > > /* Make sure the wptr doesn't update while we're in motion */ > > > > spin_lock_irqsave(&ring->preempt_lock, flags); > > > > a5xx_gpu->preempt[ring->id]->wptr = get_wptr(ring); > > > > @@ -188,6 +202,8 @@ void a5xx_preempt_irq(struct msm_gpu *gpu) > > > > update_wptr(gpu, a5xx_gpu->cur_ring); > > > > > > > > set_preempt_state(a5xx_gpu, PREEMPT_NONE); > > > > + > > > > + a5xx_preempt_trigger(gpu, false); > > > > } > > > > > > > > void a5xx_preempt_hw_init(struct msm_gpu *gpu) > > > > -- > > > > 2.45.2 > > > >