On Tue, Jun 25, 2024 at 08:28:06PM +0200, Konrad Dybcio wrote: > On recent (SM8550+) Snapdragon platforms, the GPU speed bin data is > abstracted through SMEM, instead of being directly available in a fuse. > > Add support for SMEM-based speed binning, which includes getting > "feature code" and "product code" from said source and parsing them > to form something that lets us match OPPs against. > > Due to the product code being ignored in the context of Adreno on > production parts (as of SM8650), hardcode it to SOCINFO_PC_UNKNOWN. > > Signed-off-by: Konrad Dybcio <konrad.dybcio@xxxxxxxxxx> > --- > drivers/gpu/drm/msm/adreno/a6xx_gpu.c | 8 +++--- > drivers/gpu/drm/msm/adreno/adreno_device.c | 2 ++ > drivers/gpu/drm/msm/adreno/adreno_gpu.c | 41 +++++++++++++++++++++++++++--- > drivers/gpu/drm/msm/adreno/adreno_gpu.h | 7 ++++- > 4 files changed, 50 insertions(+), 8 deletions(-) > > diff --git a/drivers/gpu/drm/msm/adreno/a6xx_gpu.c b/drivers/gpu/drm/msm/adreno/a6xx_gpu.c > index c98cdb1e9326..8ace096bb68c 100644 > --- a/drivers/gpu/drm/msm/adreno/a6xx_gpu.c > +++ b/drivers/gpu/drm/msm/adreno/a6xx_gpu.c > @@ -2124,13 +2124,15 @@ static u32 fuse_to_supp_hw(const struct adreno_info *info, u32 fuse) > return UINT_MAX; > } > > -static int a6xx_set_supported_hw(struct device *dev, const struct adreno_info *info) > +static int a6xx_set_supported_hw(struct adreno_gpu *adreno_gpu, > + struct device *dev, > + const struct adreno_info *info) > { > u32 supp_hw; > u32 speedbin; > int ret; > > - ret = adreno_read_speedbin(dev, &speedbin); > + ret = adreno_read_speedbin(adreno_gpu, dev, &speedbin); > /* > * -ENOENT means that the platform doesn't support speedbin which is > * fine > @@ -2290,7 +2292,7 @@ struct msm_gpu *a6xx_gpu_init(struct drm_device *dev) > > a6xx_llc_slices_init(pdev, a6xx_gpu, is_a7xx); > > - ret = a6xx_set_supported_hw(&pdev->dev, config->info); > + ret = a6xx_set_supported_hw(adreno_gpu, &pdev->dev, config->info); > if (ret) { > a6xx_llc_slices_destroy(a6xx_gpu); > kfree(a6xx_gpu); > diff --git a/drivers/gpu/drm/msm/adreno/adreno_device.c b/drivers/gpu/drm/msm/adreno/adreno_device.c > index 1e789ff6945e..e514346088f9 100644 > --- a/drivers/gpu/drm/msm/adreno/adreno_device.c > +++ b/drivers/gpu/drm/msm/adreno/adreno_device.c > @@ -6,6 +6,8 @@ > * Copyright (c) 2014,2017 The Linux Foundation. All rights reserved. > */ > > +#include <linux/soc/qcom/socinfo.h> > + > #include "adreno_gpu.h" > > bool hang_debug = false; > diff --git a/drivers/gpu/drm/msm/adreno/adreno_gpu.c b/drivers/gpu/drm/msm/adreno/adreno_gpu.c > index 1c6626747b98..6ffd02f38499 100644 > --- a/drivers/gpu/drm/msm/adreno/adreno_gpu.c > +++ b/drivers/gpu/drm/msm/adreno/adreno_gpu.c > @@ -21,6 +21,9 @@ > #include "msm_gem.h" > #include "msm_mmu.h" > > +#include <linux/soc/qcom/smem.h> > +#include <linux/soc/qcom/socinfo.h> > + > static u64 address_space_size = 0; > MODULE_PARM_DESC(address_space_size, "Override for size of processes private GPU address space"); > module_param(address_space_size, ullong, 0600); > @@ -1061,9 +1064,39 @@ void adreno_gpu_ocmem_cleanup(struct adreno_ocmem *adreno_ocmem) > adreno_ocmem->hdl); > } > > -int adreno_read_speedbin(struct device *dev, u32 *speedbin) > +int adreno_read_speedbin(struct adreno_gpu *adreno_gpu, > + struct device *dev, u32 *fuse) > { > - return nvmem_cell_read_variable_le_u32(dev, "speed_bin", speedbin); > + u32 fcode; > + int ret; > + > + /* > + * Try reading the speedbin via a nvmem cell first > + * -ENOENT means "no nvmem-cells" and essentially means "old DT" or > + * "nvmem fuse is irrelevant", simply assume it's fine. > + */ > + ret = nvmem_cell_read_variable_le_u32(dev, "speed_bin", fuse); > + if (!ret) > + return 0; > + else if (ret != -ENOENT) > + return dev_err_probe(dev, ret, "Couldn't read the speed bin fuse value\n"); > + > +#ifdef CONFIG_QCOM_SMEM > + /* > + * Only check the feature code - the product code only matters for > + * proto SoCs unavailable outside Qualcomm labs, as far as GPU bin > + * matching is concerned. > + * > + * Ignore EOPNOTSUPP, as not all SoCs expose this info through SMEM. > + */ > + ret = qcom_smem_get_feature_code(&fcode); > + if (!ret) > + *fuse = ADRENO_SKU_ID(fcode); > + else if (ret != -EOPNOTSUPP) > + return dev_err_probe(dev, ret, "Couldn't get feature code from SMEM\n"); > +#endif > + > + return 0; > } > > int adreno_gpu_init(struct drm_device *drm, struct platform_device *pdev, > @@ -1102,9 +1135,9 @@ int adreno_gpu_init(struct drm_device *drm, struct platform_device *pdev, > devm_pm_opp_set_clkname(dev, "core"); > } > > - if (adreno_read_speedbin(dev, &speedbin) || !speedbin) > + if (adreno_read_speedbin(adreno_gpu, dev, &speedbin) || !speedbin) > speedbin = 0xffff; > - adreno_gpu->speedbin = (uint16_t) (0xffff & speedbin); > + adreno_gpu->speedbin = speedbin; This value is exposed to userspace via MSM_PARAM_CHIP_ID. 16 bits are reserved for speedbin, so we should ensure somewhere that we don't accidently use more than that. Also, what is the the max value of fcode? I think we should leave some space for pcode too. We never know for sure if that won't be required in future. -Akhil > > gpu_name = devm_kasprintf(dev, GFP_KERNEL, "%"ADRENO_CHIPID_FMT, > ADRENO_CHIPID_ARGS(config->chip_id)); > diff --git a/drivers/gpu/drm/msm/adreno/adreno_gpu.h b/drivers/gpu/drm/msm/adreno/adreno_gpu.h > index cff8ce541d2c..563c08b44624 100644 > --- a/drivers/gpu/drm/msm/adreno/adreno_gpu.h > +++ b/drivers/gpu/drm/msm/adreno/adreno_gpu.h > @@ -79,6 +79,10 @@ struct adreno_reglist { > > struct adreno_speedbin { > uint16_t fuse; > +/* As of SM8650, PCODE on production SoCs is meaningless wrt the GPU bin */ > +#define ADRENO_SKU_ID_FCODE GENMASK(15, 0) > +#define ADRENO_SKU_ID(fcode) (fcode) > + > uint16_t speedbin; > }; > > @@ -545,7 +549,8 @@ int adreno_fault_handler(struct msm_gpu *gpu, unsigned long iova, int flags, > struct adreno_smmu_fault_info *info, const char *block, > u32 scratch[4]); > > -int adreno_read_speedbin(struct device *dev, u32 *speedbin); > +int adreno_read_speedbin(struct adreno_gpu *adreno_gpu, > + struct device *dev, u32 *speedbin); > > /* > * For a5xx and a6xx targets load the zap shader that is used to pull the GPU > > -- > 2.45.2 >