From: Rob Clark <robdclark@xxxxxxxxxxxx> The only point it is called is before pinning objects, so the "unpin" part of the name is fiction. Just remove call submit_cleanup_bo() directly. Signed-off-by: Rob Clark <robdclark@xxxxxxxxxxxx> --- drivers/gpu/drm/msm/msm_gem_submit.c | 10 ++-------- 1 file changed, 2 insertions(+), 8 deletions(-) diff --git a/drivers/gpu/drm/msm/msm_gem_submit.c b/drivers/gpu/drm/msm/msm_gem_submit.c index 996274ef32a6..2d5527dc3e1a 100644 --- a/drivers/gpu/drm/msm/msm_gem_submit.c +++ b/drivers/gpu/drm/msm/msm_gem_submit.c @@ -272,12 +272,6 @@ static void submit_cleanup_bo(struct msm_gem_submit *submit, int i, dma_resv_unlock(obj->resv); } -static void submit_unlock_unpin_bo(struct msm_gem_submit *submit, int i) -{ - unsigned cleanup_flags = BO_PINNED | BO_LOCKED; - submit_cleanup_bo(submit, i, cleanup_flags); -} - /* This is where we make sure all the bo's are reserved and pin'd: */ static int submit_lock_objects(struct msm_gem_submit *submit) { @@ -313,10 +307,10 @@ static int submit_lock_objects(struct msm_gem_submit *submit) } for (; i >= 0; i--) - submit_unlock_unpin_bo(submit, i); + submit_cleanup_bo(submit, i, BO_LOCKED); if (slow_locked > 0) - submit_unlock_unpin_bo(submit, slow_locked); + submit_cleanup_bo(submit, slow_locked, BO_LOCKED); if (ret == -EDEADLK) { struct drm_gem_object *obj = submit->bos[contended].obj; -- 2.41.0