On 10/17/23 15:01, Wesley Cheng wrote: > The headphone jack framework has a well defined infrastructure for > notifying userspace entities through input devices. Expose a jack device > that carries information about if an offload capable device is connected. > Applications can further identify specific offloading information through > other SND kcontrols. maybe I am mistaken but if you expose a jack, is there not a need to implement a .set_jack callback in the component driver? > static void q6usb_connector_control_init(struct snd_soc_component *component) > { > + struct q6usb_port_data *data = dev_get_drvdata(component->dev); > int ret; > > ret = snd_ctl_add(component->card->snd_card, > @@ -290,6 +293,11 @@ static void q6usb_connector_control_init(struct snd_soc_component *component) > snd_ctl_new1(&q6usb_offload_dev_ctrl, component)); > if (ret < 0) > return; > + > + ret = snd_soc_card_jack_new(component->card, "USB offload", > + SND_JACK_HEADSET, &data->hs_jack); > + if (ret) > + return; Also if you report a jack then usually there's a difference between SND_JACK_HEADPHONE and SND_JACK_HEADSET - where the latter case hints at capture support. Clearly you don't have capture support for now, so should this be SND_JACK_HEADPHONE ? I must say I still don't get how this entire patchset would be used, for playback userspace *may* use offload but for any sort of voice call then userspace *shall* rely on the legacy USB card. Is this not a show-stopper for CRAS or PipeWire?