Le 23/06/2023 à 09:02, Hans Verkuil a écrit :
On 22/06/2023 16:13, Benjamin Gaignard wrote:
Le 22/06/2023 à 16:11, Dan Carpenter a écrit :
On Thu, Jun 22, 2023 at 03:13:41PM +0200, Benjamin Gaignard wrote:
diff --git a/drivers/media/common/videobuf2/videobuf2-core.c b/drivers/media/common/videobuf2/videobuf2-core.c
index f1ff7af34a9f..86e1e926fa45 100644
--- a/drivers/media/common/videobuf2/videobuf2-core.c
+++ b/drivers/media/common/videobuf2/videobuf2-core.c
@@ -455,9 +455,9 @@ static int __vb2_queue_alloc(struct vb2_queue *q, enum vb2_memory memory,
struct vb2_buffer *vb;
int ret;
- /* Ensure that q->num_buffers+num_buffers is below VB2_MAX_FRAME */
+ /* Ensure that q->num_buffers + num_buffers is UINT_MAX */
num_buffers = min_t(unsigned int, num_buffers,
- VB2_MAX_FRAME - q->num_buffers);
+ UINT_MAX - q->num_buffers);
for (buffer = 0; buffer < num_buffers; ++buffer) {
/* Allocate vb2 buffer structures */
Ah... Here's one of the integer overflow bugs I was talking about. The
__vb2_queue_alloc() function returns an int so if num_buffers goes over
INT_MAX we are hosed.
I will limit it to:
#define VB2_QUEUE_MAX_BUFFERS (INT_MAX & PAGE_MASK) /* The mask prevents 85% of integer overflows */
as you have suggest it.
IMHO INT_MAX is way overkill. How about (1U << 20)? I would like some sort of
sanity check here. 1048576 buffers of 640x480 and 4 bytes per pixel is 1.2 TB.
I will go for (1U << 20) in next version.
Regards,
Benjamin
Since a TB of memory is doable these days, I think this is a reasonable
value for MAX_BUFFERS without allowing just anything.
An alternative is to make this a kernel config.
Regards,
Hans
That will be in version 4.
Thanks,
Benjamin
regards,
dan carpenter