Re: [PATCH v1 2/3] drm/msm/dp: decoupling dp->id out of dp controller_id at scxxxx_dp_cfg table

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On 6/27/2022 4:20 PM, Doug Anderson wrote:
Hi,

On Sat, Jun 25, 2022 at 1:48 AM Dmitry Baryshkov
<dmitry.baryshkov@xxxxxxxxxx> wrote:
On Sat, 25 Jun 2022 at 04:23, Abhinav Kumar <quic_abhinavk@xxxxxxxxxxx> wrote:
On 6/24/2022 5:11 PM, Dmitry Baryshkov wrote:
On Sat, 25 Jun 2022 at 03:03, Abhinav Kumar <quic_abhinavk@xxxxxxxxxxx> wrote:
On 6/24/2022 4:56 PM, Kuogee Hsieh wrote:
diff --git a/drivers/gpu/drm/msm/dp/dp_display.c
b/drivers/gpu/drm/msm/dp/dp_display.c
index dcd80c8a794c..7816e82452ca 100644
--- a/drivers/gpu/drm/msm/dp/dp_display.c
+++ b/drivers/gpu/drm/msm/dp/dp_display.c
@@ -140,8 +140,8 @@ static const struct msm_dp_config sc7180_dp_cfg = {

    static const struct msm_dp_config sc7280_dp_cfg = {
           .descs = (const struct msm_dp_desc[]) {
-               [MSM_DP_CONTROLLER_0] = { .io_start = 0x0ae90000,
.connector_type = DRM_MODE_CONNECTOR_DisplayPort, .wide_bus_en = true },
                   [MSM_DP_CONTROLLER_1] = { .io_start = 0x0aea0000,
.connector_type = DRM_MODE_CONNECTOR_eDP, .wide_bus_en = true },
+               [MSM_DP_CONTROLLER_0] = { .io_start = 0x0ae90000,
.connector_type = DRM_MODE_CONNECTOR_DisplayPort, .wide_bus_en = true },
           },
           .num_descs = 2,
    };


The reason order is important is because  in this function below, even
though it matches the address to find which one to use it loops through
the array and so the value of *id will change depending on which one is
located where.

static const struct msm_dp_desc *dp_display_get_desc(struct
platform_device *pdev,
                                unsigned int *id)
{
       const struct msm_dp_config *cfg = of_device_get_match_data(&pdev->dev);
       struct resource *res;
       int i;

       res = platform_get_resource(pdev, IORESOURCE_MEM, 0);
       if (!res)
           return NULL;

       for (i = 0; i < cfg->num_descs; i++) {
           if (cfg->descs[i].io_start == res->start) {
               *id = i;
The id is set to the index of the corresponding DP instance in the
descs array, which is MSM_DP_CONTROLLER_n. Correct up to now.
Right, this is where I misunderstood his explanation.

Even if we swap the order, but retain the index correctly it will still
work today.

Hes not sure of the root-cause of why turning on the primary display
first fixes the issue.

I think till we root-cause that, lets put this on hold.
Agreed. Let's find the root cause.
FWIW, I was poking a little bit about the glitch that Kuogee was
trying to fix here. Through a bunch of hacky heuristics I think the
dpu_hw_ctl_trigger_flush_v1() is the function that "causes" the
corruption. Specifically I managed to do something like:

if (hacky_heuristic)
   pr_info("About to call flush\n);
   mdelay(2000);
}
ctl->ops.trigger_flush(ctl)
if (hacky_heuristic)
   pr_info("Finished calling flush\n);
   mdelay(2000);
   pr_info("Finished calling flush delay done\n);
}

flush bit need to up update at real time.

otherwise unexpected side effects will happen.

i try same thing, but I got fence timeout error.

Anyway, I had submit new patch to fix corruption issue.

Thanks for your efforts and helps.

I then watched my display and reproduced the problem. When I saw the
problem I looked over at the console and saw "Finished calling flush"
was the last thing printed.

I don't know if this helps much. Presumably we're flushing a bunch of
previous operations so whatever we had queued up probably matters
more, but maybe it'll give a clue?


Other notes FWIW:

* If you increase the amount of time of the glitching, you can
actually see that we are glitching both the internal and external
displays.

* You can actually make the glitch stay on the screen "permanently" by
unplugging the external display while the internal screen is off. I
don't know why it doesn't always happen, but it seems to happen often
enough. Presumably if someone knew the display controller well they
could try to figure out what state it was in and debug the problem.


-Doug



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