Re: [PATCH v4 12/13] drm/msm: Utilize gpu scheduler priorities

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On 26/05/2022 04:15, Rob Clark wrote:
On Wed, May 25, 2022 at 9:11 AM Tvrtko Ursulin
<tvrtko.ursulin@xxxxxxxxxxxxxxx> wrote:


On 24/05/2022 15:57, Rob Clark wrote:
On Tue, May 24, 2022 at 6:45 AM Tvrtko Ursulin
<tvrtko.ursulin@xxxxxxxxxxxxxxx> wrote:

On 23/05/2022 23:53, Rob Clark wrote:

btw, one fun (but unrelated) issue I'm hitting with scheduler... I'm
trying to add an igt test to stress shrinker/eviction, similar to the
existing tests/i915/gem_shrink.c.  But we hit an unfortunate
combination of circumstances:
1. Pinning memory happens in the synchronous part of the submit ioctl,
before enqueuing the job for the kthread to handle.
2. The first run_job() callback incurs a slight delay (~1.5ms) while
resuming the GPU
3. Because of that delay, userspace has a chance to queue up enough
more jobs to require locking/pinning more than the available system
RAM..

Is that one or multiple threads submitting jobs?

In this case multiple.. but I think it could also happen with a single
thread (provided it didn't stall on a fence, directly or indirectly,
from an earlier submit), because of how resume and actual job
submission happens from scheduler kthread.

I'm not sure if we want a way to prevent userspace from getting *too*
far ahead of the kthread.  Or maybe at some point the shrinker should
sleep on non-idle buffers?

On the direct reclaim path when invoked from the submit ioctl? In i915
we only shrink idle objects on direct reclaim and leave active ones for
the swapper. It depends on how your locking looks like whether you could
do them, whether there would be coupling of locks and fs-reclaim context.

I think the locking is more or less ok, although lockdep is unhappy
about one thing[1] which is I think a false warning (ie. not
recognizing that we'd already successfully acquired the obj lock via
trylock).  We can already reclaim idle bo's in this path.  But the
problem with a bunch of submits queued up in the scheduler, is that
they are already considered pinned and active.  So at some point we
need to sleep (hopefully interruptabley) until they are no longer
active, ie. to throttle userspace trying to shove in more submits
until some of the enqueued ones have a chance to run and complete.

Odd I did not think trylock could trigger that. Looking at your code it
indeed seems two trylocks. I am pretty sure we use the same trylock
trick to avoid it. I am confused..

The sequence is,

1. kref_get_unless_zero()
2. trylock, which succeeds
3. attempt to evict or purge (which may or may not have succeeded)
4. unlock

  ... meanwhile this has raced with submit (aka execbuf) finishing and
retiring and dropping *other* remaining reference to bo...

5. drm_gem_object_put() which triggers drm_gem_object_free()
6. in our free path we acquire the obj lock again and then drop it.
Which arguably is unnecessary and only serves to satisfy some
GEM_WARN_ON(!msm_gem_is_locked(obj)) in code paths that are also used
elsewhere

lockdep doesn't realize the previously successful trylock+unlock
sequence so it assumes that the code that triggered recursion into
shrinker could be holding the objects lock.

Ah yes, missed that lock after trylock in msm_gem_shrinker/scan(). Well i915 has the same sequence in our shrinker, but the difference is we use delayed work to actually free, _and_ use trylock in the delayed worker. It does feel a bit inelegant (objects with no reference count which cannot be trylocked?!), but as this is the code recently refactored by Maarten so I think best try and sync with him for the full story.

Otherwise if you can afford to sleep you can of course throttle
organically via direct reclaim. Unless I am forgetting some key gotcha -
it's been a while I've been active in this area.

So, one thing that is awkward about sleeping in this path is that
there is no way to propagate back -EINTR, so we end up doing an
uninterruptible sleep in something that could be called indirectly
from userspace syscall.. i915 seems to deal with this by limiting it
to shrinker being called from kswapd.  I think in the shrinker we want
to know whether it is ok to sleep (ie. not syscall trigggered
codepath, and whether we are under enough memory pressure to justify
sleeping).  For the syscall path, I'm playing with something that lets
me pass __GFP_RETRY_MAYFAIL | __GFP_NOWARN to
shmem_read_mapping_page_gfp(), and then stall after the shrinker has
failed, somewhere where we can make it interruptable.  Ofc, that
doesn't help with all the other random memory allocations which can
fail, so not sure if it will turn out to be a good approach or not.
But I guess pinning the GEM bo's is the single biggest potential
consumer of pages in the submit path, so maybe it will be better than
nothing.

We play similar games, although by a quick look I am not sure we quite manage to honour/propagate signals. This has certainly been a historically fiddly area. If you first ask for no reclaim allocations and invoke the shrinker manually first, then falling back to a bigger hammer, you should be able to do it.

Regards,

Tvrtko



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