Re: [PATCH 2/3] drm/msm/gpu: Park scheduler threads for system suspend

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Am 17.03.22 um 10:59 schrieb Daniel Vetter:
On Thu, Mar 10, 2022 at 03:46:05PM -0800, Rob Clark wrote:
From: Rob Clark <robdclark@xxxxxxxxxxxx>

In the system suspend path, we don't want to be racing with the
scheduler kthreads pushing additional queued up jobs to the hw
queue (ringbuffer).  So park them first.  While we are at it,
move the wait for active jobs to complete into the new system-
suspend path.

Signed-off-by: Rob Clark <robdclark@xxxxxxxxxxxx>
---
  drivers/gpu/drm/msm/adreno/adreno_device.c | 68 ++++++++++++++++++++--
  1 file changed, 64 insertions(+), 4 deletions(-)

diff --git a/drivers/gpu/drm/msm/adreno/adreno_device.c b/drivers/gpu/drm/msm/adreno/adreno_device.c
index 8859834b51b8..0440a98988fc 100644
--- a/drivers/gpu/drm/msm/adreno/adreno_device.c
+++ b/drivers/gpu/drm/msm/adreno/adreno_device.c
@@ -619,22 +619,82 @@ static int active_submits(struct msm_gpu *gpu)
  static int adreno_runtime_suspend(struct device *dev)
  {
  	struct msm_gpu *gpu = dev_to_gpu(dev);
-	int remaining;
+
+	/*
+	 * We should be holding a runpm ref, which will prevent
+	 * runtime suspend.  In the system suspend path, we've
+	 * already waited for active jobs to complete.
+	 */
+	WARN_ON_ONCE(gpu->active_submits);
+
+	return gpu->funcs->pm_suspend(gpu);
+}
+
+static void suspend_scheduler(struct msm_gpu *gpu)
+{
+	int i;
+
+	/*
+	 * Shut down the scheduler before we force suspend, so that
+	 * suspend isn't racing with scheduler kthread feeding us
+	 * more work.
+	 *
+	 * Note, we just want to park the thread, and let any jobs
+	 * that are already on the hw queue complete normally, as
+	 * opposed to the drm_sched_stop() path used for handling
+	 * faulting/timed-out jobs.  We can't really cancel any jobs
+	 * already on the hw queue without racing with the GPU.
+	 */
+	for (i = 0; i < gpu->nr_rings; i++) {
+		struct drm_gpu_scheduler *sched = &gpu->rb[i]->sched;
+		kthread_park(sched->thread);
Shouldn't we have some proper interfaces for this?

If I'm not completely mistaken we already should have one, yes.

Also I'm kinda wondering how other drivers do this, feels like we should have a standard
way.

Finally not flushing out all in-flight requests sounds a bit like a bad
idea for system suspend/resume since that's also the hibernation path, and
that would mean your shrinker/page reclaim stops working. At least in full
generality. Which ain't good for hibernation.

Completely agree, that looks like an incorrect workaround to me.

During suspend all userspace applications should be frozen and all f their hardware activity flushed out and waited for completion.

I do remember that our internal guys came up with pretty much the same idea and it sounded broken to me back then as well.

Regards,
Christian.


Adding Christian and Andrey.
-Daniel

+	}
+}
+
+static void resume_scheduler(struct msm_gpu *gpu)
+{
+	int i;
+
+	for (i = 0; i < gpu->nr_rings; i++) {
+		struct drm_gpu_scheduler *sched = &gpu->rb[i]->sched;
+		kthread_unpark(sched->thread);
+	}
+}
+
+static int adreno_system_suspend(struct device *dev)
+{
+	struct msm_gpu *gpu = dev_to_gpu(dev);
+	int remaining, ret;
+
+	suspend_scheduler(gpu);
remaining = wait_event_timeout(gpu->retire_event,
  				       active_submits(gpu) == 0,
  				       msecs_to_jiffies(1000));
  	if (remaining == 0) {
  		dev_err(dev, "Timeout waiting for GPU to suspend\n");
-		return -EBUSY;
+		ret = -EBUSY;
+		goto out;
  	}
- return gpu->funcs->pm_suspend(gpu);
+	ret = pm_runtime_force_suspend(dev);
+out:
+	if (ret)
+		resume_scheduler(gpu);
+
+	return ret;
  }
+
+static int adreno_system_resume(struct device *dev)
+{
+	resume_scheduler(dev_to_gpu(dev));
+	return pm_runtime_force_resume(dev);
+}
+
  #endif
static const struct dev_pm_ops adreno_pm_ops = {
-	SET_SYSTEM_SLEEP_PM_OPS(pm_runtime_force_suspend, pm_runtime_force_resume)
+	SET_SYSTEM_SLEEP_PM_OPS(adreno_system_suspend, adreno_system_resume)
  	SET_RUNTIME_PM_OPS(adreno_runtime_suspend, adreno_runtime_resume, NULL)
  };
--
2.35.1





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