Re: [PATCH v5 07/16] x86/hyperv: extract partition ID from Microsoft Hypervisor if necessary

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On Tue, Jan 26, 2021 at 12:48:37AM +0000, Michael Kelley wrote:
> From: Wei Liu <wei.liu@xxxxxxxxxx> Sent: Wednesday, January 20, 2021 4:01 AM
> > 
> > We will need the partition ID for executing some hypercalls later.
> > 
> > Signed-off-by: Lillian Grassin-Drake <ligrassi@xxxxxxxxxxxxx>
> > Co-Developed-by: Sunil Muthuswamy <sunilmut@xxxxxxxxxxxxx>
> > Signed-off-by: Wei Liu <wei.liu@xxxxxxxxxx>
> > ---
> > v3:
> > 1. Make hv_get_partition_id static.
> > 2. Change code structure a bit.
> > ---
> >  arch/x86/hyperv/hv_init.c         | 27 +++++++++++++++++++++++++++
> >  arch/x86/include/asm/mshyperv.h   |  2 ++
> >  include/asm-generic/hyperv-tlfs.h |  6 ++++++
> >  3 files changed, 35 insertions(+)
> > 
> > diff --git a/arch/x86/hyperv/hv_init.c b/arch/x86/hyperv/hv_init.c
> > index 6f4cb40e53fe..fc9941bd8653 100644
> > --- a/arch/x86/hyperv/hv_init.c
> > +++ b/arch/x86/hyperv/hv_init.c
> > @@ -26,6 +26,9 @@
> >  #include <linux/syscore_ops.h>
> >  #include <clocksource/hyperv_timer.h>
> > 
> > +u64 hv_current_partition_id = ~0ull;
> > +EXPORT_SYMBOL_GPL(hv_current_partition_id);
> > +
> >  void *hv_hypercall_pg;
> >  EXPORT_SYMBOL_GPL(hv_hypercall_pg);
> > 
> > @@ -331,6 +334,25 @@ static struct syscore_ops hv_syscore_ops = {
> >  	.resume		= hv_resume,
> >  };
> > 
> > +static void __init hv_get_partition_id(void)
> > +{
> > +	struct hv_get_partition_id *output_page;
> > +	u16 status;
> > +	unsigned long flags;
> > +
> > +	local_irq_save(flags);
> > +	output_page = *this_cpu_ptr(hyperv_pcpu_output_arg);
> > +	status = hv_do_hypercall(HVCALL_GET_PARTITION_ID, NULL, output_page) &
> > +		HV_HYPERCALL_RESULT_MASK;
> > +	if (status != HV_STATUS_SUCCESS) {
> 
> Across the Hyper-V code in Linux, the way we check the hypercall result
> is very inconsistent.  IMHO, the and'ing of hv_do_hypercall() with 
> HV_HYPERCALL_RESULT_MASK so that status can be a u16 is stylistically
> a bit unusual.
> 
> I'd like to see the hypercall result being stored into a u64 local variable.
> Then the subsequent test for the status should 'and' the u64 with
> HV_HYPERCALL_RESULT_MASK to determine the result code.
> I've made a note to go fix the places that aren't doing it that way.
> 

I will fold in the following diff in the next version. I will also check
if there are other instances in this patch series that need fixing.
Pretty sure there are a few.

diff --git a/arch/x86/hyperv/hv_init.c b/arch/x86/hyperv/hv_init.c
index fc9941bd8653..6064f64a1295 100644
--- a/arch/x86/hyperv/hv_init.c
+++ b/arch/x86/hyperv/hv_init.c
@@ -337,14 +337,13 @@ static struct syscore_ops hv_syscore_ops = {
 static void __init hv_get_partition_id(void)
 {
        struct hv_get_partition_id *output_page;
-       u16 status;
+       u64 status;
        unsigned long flags;

        local_irq_save(flags);
        output_page = *this_cpu_ptr(hyperv_pcpu_output_arg);
-       status = hv_do_hypercall(HVCALL_GET_PARTITION_ID, NULL, output_page) &
-               HV_HYPERCALL_RESULT_MASK;
-       if (status != HV_STATUS_SUCCESS) {
+       status = hv_do_hypercall(HVCALL_GET_PARTITION_ID, NULL, output_page);
+       if ((status & HV_HYPERCALL_RESULT_MASK) != HV_STATUS_SUCCESS) {
                /* No point in proceeding if this failed */
                pr_err("Failed to get partition ID: %d\n", status);
                BUG();
> > +		/* No point in proceeding if this failed */
> > +		pr_err("Failed to get partition ID: %d\n", status);
> > +		BUG();
> > +	}
> > +	hv_current_partition_id = output_page->partition_id;
> > +	local_irq_restore(flags);
> > +}
> > +
> >  /*
> >   * This function is to be invoked early in the boot sequence after the
> >   * hypervisor has been detected.
> > @@ -426,6 +448,11 @@ void __init hyperv_init(void)
> > 
> >  	register_syscore_ops(&hv_syscore_ops);
> > 
> > +	if (cpuid_ebx(HYPERV_CPUID_FEATURES) & HV_ACCESS_PARTITION_ID)
> > +		hv_get_partition_id();
> 
> Another place where the EBX value saved into the ms_hyperv structure
> could be used.

If you're okay with my response earlier, this will be handled later in
another patch (series).

Wei.



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