From: Mickaël Salaün <mic@xxxxxxxxxxxxxxxxxxx> A Landlock ruleset is mainly a red-black tree with Landlock rules as nodes. This enables quick update and lookup to match a requested access e.g., to a file. A ruleset is usable through a dedicated file descriptor (cf. following commit implementing the syscall) which enables a process to create and populate a ruleset with new rules. A domain is a ruleset tied to a set of processes. This group of rules define the security policy enforced on these processes and their future children. A domain can transition to a new domain which is the intersection of all its constraints and those of a ruleset provided by the current process. This modification only impact the current process. This means that a process can only gain more constraints (i.e. lose accesses) over time. Cc: James Morris <jmorris@xxxxxxxxx> Cc: Jann Horn <jannh@xxxxxxxxxx> Cc: Kees Cook <keescook@xxxxxxxxxxxx> Cc: Serge E. Hallyn <serge@xxxxxxxxxx> Signed-off-by: Mickaël Salaün <mic@xxxxxxxxxxxxxxxxxxx> --- Changes since v18: * Account rulesets to kmemcg. * Remove struct holes. * Cosmetic changes. Changes since v17: * Move include/uapi/linux/landlock.h and _LANDLOCK_ACCESS_FS_* to a following patch. Changes since v16: * Allow enforcement of empty ruleset, which enables deny-all policies. Changes since v15: * Replace layer_levels and layer_depth with a bitfield of layers, cf. filesystem commit. * Rename the LANDLOCK_ACCESS_FS_{UNLINK,RMDIR} with LANDLOCK_ACCESS_FS_REMOVE_{FILE,DIR} because it makes sense to use them for the action of renaming a file or a directory, which may lead to the removal of the source file or directory. Removes the LANDLOCK_ACCESS_FS_{LINK_TO,RENAME_FROM,RENAME_TO} which are now replaced with LANDLOCK_ACCESS_FS_REMOVE_{FILE,DIR} and LANDLOCK_ACCESS_FS_MAKE_* . * Update the documentation accordingly and highlight how the access rights are taken into account. * Change nb_rules from atomic_t to u32 because it is not use anymore by show_fdinfo(). * Add safeguard for level variables types. * Check max number of rules. * Replace struct landlock_access (self and beneath bitfields) with one bitfield. * Remove useless variable. * Add comments. Changes since v14: * Simplify the object, rule and ruleset management at the expense of a less aggressive memory freeing (contributed by Jann Horn, with additional modifications): - Make a domain immutable (remove the opportunistic cleaning). - Remove RCU pointers. - Merge struct landlock_ref and struct landlock_ruleset_elem into landlock_rule: get ride of rule's RCU. - Adjust union. - Remove the landlock_insert_rule() check about a new object with the same address as a previously disabled one, because it is not possible to disable a rule anymore. Cf. https://lore.kernel.org/lkml/CAG48ez21bEn0wL1bbmTiiu8j9jP5iEWtHOwz4tURUJ+ki0ydYw@xxxxxxxxxxxxxx/ * Fix nested domains by implementing a notion of layer level and depth: - Update landlock_insert_rule() to manage such layers. - Add an inherit_ruleset() helper to properly create a new domain. - Rename landlock_find_access() to landlock_find_rule() and return a full rule reference. - Add a layer_level and a layer_depth fields to struct landlock_rule. - Add a top_layer_level field to struct landlock_ruleset. * Remove access rights that may be required for FD-only requests: truncate, getattr, lock, chmod, chown, chgrp, ioctl. This will be handle in a future evolution of Landlock, but right now the goal is to lighten the code to ease review. * Remove LANDLOCK_ACCESS_FS_OPEN and rename LANDLOCK_ACCESS_FS_{READ,WRITE} with a FILE suffix. * Rename LANDLOCK_ACCESS_FS_READDIR to match the *_FILE pattern. * Remove LANDLOCK_ACCESS_FS_MAP which was useless. * Fix memory leak in put_hierarchy() (reported by Jann Horn). * Fix user-after-free and rename free_ruleset() (reported by Jann Horn). * Replace the for loops with rbtree_postorder_for_each_entry_safe(). * Constify variables. * Only use refcount_inc() through getter helpers. * Change Landlock_insert_ruleset_access() to Landlock_insert_ruleset_rule(). * Rename landlock_put_ruleset_enqueue() to landlock_put_ruleset_deferred(). * Improve kernel documentation and add a warning about the unhandled access/syscall families. * Move ABI check to syscall.c . Changes since v13: * New implementation, inspired by the previous inode eBPF map, but agnostic to the underlying kernel object. Previous changes: https://lore.kernel.org/lkml/20190721213116.23476-7-mic@xxxxxxxxxxx/ --- MAINTAINERS | 1 + security/landlock/Makefile | 2 +- security/landlock/ruleset.c | 342 ++++++++++++++++++++++++++++++++++++ security/landlock/ruleset.h | 157 +++++++++++++++++ 4 files changed, 501 insertions(+), 1 deletion(-) create mode 100644 security/landlock/ruleset.c create mode 100644 security/landlock/ruleset.h diff --git a/MAINTAINERS b/MAINTAINERS index 40b0ad2b101e..3b951d6b7622 100644 --- a/MAINTAINERS +++ b/MAINTAINERS @@ -9769,6 +9769,7 @@ L: linux-security-module@xxxxxxxxxxxxxxx S: Supported W: https://landlock.io T: git https://github.com/landlock-lsm/linux.git +F: include/uapi/linux/landlock.h F: security/landlock/ K: landlock K: LANDLOCK diff --git a/security/landlock/Makefile b/security/landlock/Makefile index cb6deefbf4c0..d846eba445bb 100644 --- a/security/landlock/Makefile +++ b/security/landlock/Makefile @@ -1,3 +1,3 @@ obj-$(CONFIG_SECURITY_LANDLOCK) := landlock.o -landlock-y := object.o +landlock-y := object.o ruleset.o diff --git a/security/landlock/ruleset.c b/security/landlock/ruleset.c new file mode 100644 index 000000000000..f9ef8a6793e2 --- /dev/null +++ b/security/landlock/ruleset.c @@ -0,0 +1,342 @@ +// SPDX-License-Identifier: GPL-2.0-only +/* + * Landlock LSM - Ruleset management + * + * Copyright © 2016-2020 Mickaël Salaün <mic@xxxxxxxxxxx> + * Copyright © 2018-2020 ANSSI + */ + +#include <linux/bits.h> +#include <linux/bug.h> +#include <linux/compiler_types.h> +#include <linux/err.h> +#include <linux/errno.h> +#include <linux/kernel.h> +#include <linux/limits.h> +#include <linux/rbtree.h> +#include <linux/refcount.h> +#include <linux/slab.h> +#include <linux/spinlock.h> +#include <linux/workqueue.h> + +#include "object.h" +#include "ruleset.h" + +static struct landlock_ruleset *create_ruleset(void) +{ + struct landlock_ruleset *new_ruleset; + + new_ruleset = kzalloc(sizeof(*new_ruleset), GFP_KERNEL_ACCOUNT); + if (!new_ruleset) + return ERR_PTR(-ENOMEM); + refcount_set(&new_ruleset->usage, 1); + mutex_init(&new_ruleset->lock); + /* + * root = RB_ROOT + * hierarchy = NULL + * nb_rules = 0 + * nb_layers = 0 + * fs_access_mask = 0 + */ + return new_ruleset; +} + +struct landlock_ruleset *landlock_create_ruleset(const u32 fs_access_mask) +{ + struct landlock_ruleset *new_ruleset; + + /* Informs about useless ruleset. */ + if (!fs_access_mask) + return ERR_PTR(-ENOMSG); + new_ruleset = create_ruleset(); + if (!IS_ERR(new_ruleset)) + new_ruleset->fs_access_mask = fs_access_mask; + return new_ruleset; +} + +static struct landlock_rule *duplicate_rule(struct landlock_rule *const src) +{ + struct landlock_rule *new_rule; + + new_rule = kzalloc(sizeof(*new_rule), GFP_KERNEL_ACCOUNT); + if (!new_rule) + return ERR_PTR(-ENOMEM); + RB_CLEAR_NODE(&new_rule->node); + landlock_get_object(src->object); + new_rule->object = src->object; + new_rule->access = src->access; + new_rule->layers = src->layers; + return new_rule; +} + +static void put_rule(struct landlock_rule *const rule) +{ + might_sleep(); + if (!rule) + return; + landlock_put_object(rule->object); + kfree(rule); +} + +/* + * Assumptions: + * - An inserted rule can not be removed. + * - The underlying kernel object must be held by the caller. + * + * @rule: Read-only payload to be inserted (not own by this function). + * @is_merge: If true, intersects access rights and updates the rule's layers + * (e.g. merge two rulesets), else do a union of access rights and keep the + * rule's layers (e.g. extend a ruleset) + */ +int landlock_insert_rule(struct landlock_ruleset *const ruleset, + struct landlock_rule *const rule, const bool is_merge) +{ + struct rb_node **walker_node; + struct rb_node *parent_node = NULL; + struct landlock_rule *new_rule; + + might_sleep(); + lockdep_assert_held(&ruleset->lock); + walker_node = &(ruleset->root.rb_node); + while (*walker_node) { + struct landlock_rule *const this = rb_entry(*walker_node, + struct landlock_rule, node); + + if (this->object != rule->object) { + parent_node = *walker_node; + if (this->object < rule->object) + walker_node = &((*walker_node)->rb_right); + else + walker_node = &((*walker_node)->rb_left); + continue; + } + + /* If there is a matching rule, updates it. */ + if (is_merge) { + /* Intersects access rights. */ + this->access &= rule->access; + + /* Updates the rule layers with the next one. */ + this->layers |= BIT_ULL(ruleset->nb_layers); + } else { + /* Extends access rights. */ + this->access |= rule->access; + } + return 0; + } + + /* There is no match for @rule->object. */ + if (ruleset->nb_rules == U32_MAX) + return -E2BIG; + new_rule = duplicate_rule(rule); + if (IS_ERR(new_rule)) + return PTR_ERR(new_rule); + if (is_merge) + /* Sets the rule layer to the next one. */ + new_rule->layers = BIT_ULL(ruleset->nb_layers); + rb_link_node(&new_rule->node, parent_node, walker_node); + rb_insert_color(&new_rule->node, &ruleset->root); + ruleset->nb_rules++; + return 0; +} + +static inline void get_hierarchy(struct landlock_hierarchy *const hierarchy) +{ + if (hierarchy) + refcount_inc(&hierarchy->usage); +} + +static void put_hierarchy(struct landlock_hierarchy *hierarchy) +{ + while (hierarchy && refcount_dec_and_test(&hierarchy->usage)) { + const struct landlock_hierarchy *const freeme = hierarchy; + + hierarchy = hierarchy->parent; + kfree(freeme); + } +} + +static int merge_ruleset(struct landlock_ruleset *const dst, + struct landlock_ruleset *const src) +{ + struct landlock_rule *walker_rule, *next_rule; + int err = 0; + + might_sleep(); + if (!src) + return 0; + /* Only merge into a domain. */ + if (WARN_ON_ONCE(!dst || !dst->hierarchy)) + return -EFAULT; + + mutex_lock(&dst->lock); + mutex_lock_nested(&src->lock, 1); + /* + * Makes a new layer, but only increments the number of layers after + * the rules are inserted. + */ + if (dst->nb_layers == sizeof(walker_rule->layers) * BITS_PER_BYTE) { + err = -E2BIG; + goto out_unlock; + } + dst->fs_access_mask |= src->fs_access_mask; + + /* Merges the @src tree. */ + rbtree_postorder_for_each_entry_safe(walker_rule, next_rule, + &src->root, node) { + err = landlock_insert_rule(dst, walker_rule, true); + if (err) + goto out_unlock; + } + dst->nb_layers++; + +out_unlock: + mutex_unlock(&src->lock); + mutex_unlock(&dst->lock); + return err; +} + +static struct landlock_ruleset *inherit_ruleset( + struct landlock_ruleset *const parent) +{ + struct landlock_rule *walker_rule, *next_rule; + struct landlock_ruleset *new_ruleset; + int err = 0; + + might_sleep(); + new_ruleset = create_ruleset(); + if (IS_ERR(new_ruleset)) + return new_ruleset; + + new_ruleset->hierarchy = kzalloc(sizeof(*new_ruleset->hierarchy), + GFP_KERNEL_ACCOUNT); + if (!new_ruleset->hierarchy) { + err = -ENOMEM; + goto out_put_ruleset; + } + refcount_set(&new_ruleset->hierarchy->usage, 1); + if (!parent) + return new_ruleset; + + mutex_lock(&new_ruleset->lock); + mutex_lock_nested(&parent->lock, 1); + new_ruleset->nb_layers = parent->nb_layers; + new_ruleset->fs_access_mask = parent->fs_access_mask; + WARN_ON_ONCE(!parent->hierarchy); + get_hierarchy(parent->hierarchy); + new_ruleset->hierarchy->parent = parent->hierarchy; + + /* Copies the @parent tree. */ + rbtree_postorder_for_each_entry_safe(walker_rule, next_rule, + &parent->root, node) { + err = landlock_insert_rule(new_ruleset, walker_rule, false); + if (err) + goto out_unlock; + } + mutex_unlock(&parent->lock); + mutex_unlock(&new_ruleset->lock); + return new_ruleset; + +out_unlock: + mutex_unlock(&parent->lock); + mutex_unlock(&new_ruleset->lock); + +out_put_ruleset: + landlock_put_ruleset(new_ruleset); + return ERR_PTR(err); +} + +static void free_ruleset(struct landlock_ruleset *const ruleset) +{ + struct landlock_rule *freeme, *next; + + might_sleep(); + rbtree_postorder_for_each_entry_safe(freeme, next, &ruleset->root, + node) + put_rule(freeme); + put_hierarchy(ruleset->hierarchy); + kfree(ruleset); +} + +void landlock_put_ruleset(struct landlock_ruleset *const ruleset) +{ + might_sleep(); + if (ruleset && refcount_dec_and_test(&ruleset->usage)) + free_ruleset(ruleset); +} + +static void free_ruleset_work(struct work_struct *const work) +{ + struct landlock_ruleset *ruleset; + + ruleset = container_of(work, struct landlock_ruleset, work_free); + free_ruleset(ruleset); +} + +void landlock_put_ruleset_deferred(struct landlock_ruleset *const ruleset) +{ + if (ruleset && refcount_dec_and_test(&ruleset->usage)) { + INIT_WORK(&ruleset->work_free, free_ruleset_work); + schedule_work(&ruleset->work_free); + } +} + +/* + * Creates a new transition domain, intersection of @parent and @ruleset, or + * return @parent if @ruleset is empty. If @parent is empty, returns a + * duplicate of @ruleset. + */ +struct landlock_ruleset *landlock_merge_ruleset( + struct landlock_ruleset *const parent, + struct landlock_ruleset *const ruleset) +{ + struct landlock_ruleset *new_dom; + int err; + + might_sleep(); + /* + * Merging duplicates a ruleset, so a new ruleset can't be + * the same as the parent, but they can have similar content. + */ + if (WARN_ON_ONCE(!ruleset || parent == ruleset)) { + landlock_get_ruleset(parent); + return parent; + } + + new_dom = inherit_ruleset(parent); + if (IS_ERR(new_dom)) + return new_dom; + + err = merge_ruleset(new_dom, ruleset); + if (err) { + landlock_put_ruleset(new_dom); + return ERR_PTR(err); + } + return new_dom; +} + +/* + * The returned access has the same lifetime as @ruleset. + */ +const struct landlock_rule *landlock_find_rule( + const struct landlock_ruleset *const ruleset, + const struct landlock_object *const object) +{ + const struct rb_node *node; + + if (!object) + return NULL; + node = ruleset->root.rb_node; + while (node) { + struct landlock_rule *this = rb_entry(node, + struct landlock_rule, node); + + if (this->object == object) + return this; + if (this->object < object) + node = node->rb_right; + else + node = node->rb_left; + } + return NULL; +} diff --git a/security/landlock/ruleset.h b/security/landlock/ruleset.h new file mode 100644 index 000000000000..d5fcec4c1a17 --- /dev/null +++ b/security/landlock/ruleset.h @@ -0,0 +1,157 @@ +/* SPDX-License-Identifier: GPL-2.0-only */ +/* + * Landlock LSM - Ruleset management + * + * Copyright © 2016-2020 Mickaël Salaün <mic@xxxxxxxxxxx> + * Copyright © 2018-2020 ANSSI + */ + +#ifndef _SECURITY_LANDLOCK_RULESET_H +#define _SECURITY_LANDLOCK_RULESET_H + +#include <linux/mutex.h> +#include <linux/rbtree.h> +#include <linux/refcount.h> +#include <linux/workqueue.h> + +#include "object.h" + +/** + * struct landlock_rule - Access rights tied to an object + * + * When enforcing a ruleset (i.e. merging a ruleset into the current domain), + * the layer level of a new rule is the incremented top layer level (cf. + * &struct landlock_ruleset). If there is no rule (from this domain) tied to + * the same object, then the depth of the new rule is 1. However, if there is + * already a rule tied to the same object and if this rule's layer level is the + * previous top layer level, then the depth and the layer level are both + * incremented and the rule is updated with the new access rights (boolean + * AND). + */ +struct landlock_rule { + /** + * @node: Node in the red-black tree. + */ + struct rb_node node; + /** + * @object: Pointer to identify a kernel object (e.g. an inode). This + * is used as a key for this ruleset element. This pointer is set once + * and never modified. It always point to an allocated object because + * each rule increment the refcount of there object. + */ + struct landlock_object *object; + /** + * @layers: Bitfield to identify the layers which resulted to @access + * from different consecutive intersections. + */ + u64 layers; + /** + * @access: Bitfield of allowed actions on the kernel object. They are + * relative to the object type (e.g. %LANDLOCK_ACTION_FS_READ). This + * may be the result of the merged access rights (boolean AND) from + * multiple layers referring to the same object. + */ + u32 access; +}; + +/** + * struct landlock_hierarchy - Node in a ruleset hierarchy + */ +struct landlock_hierarchy { + /** + * @parent: Pointer to the parent node, or NULL if it is a root Lanlock + * domain. + */ + struct landlock_hierarchy *parent; + /** + * @usage: Number of potential children domains plus their parent + * domain. + */ + refcount_t usage; +}; + +/** + * struct landlock_ruleset - Landlock ruleset + * + * This data structure must contains unique entries, be updatable, and quick to + * match an object. + */ +struct landlock_ruleset { + /** + * @root: Root of a red-black tree containing &struct landlock_rule + * nodes. + */ + struct rb_root root; + /** + * @hierarchy: Enables hierarchy identification even when a parent + * domain vanishes. This is needed for the ptrace protection. + */ + struct landlock_hierarchy *hierarchy; + union { + /** + * @work_free: Enables to free a ruleset within a lockless + * section. This is only used by + * landlock_put_ruleset_deferred() when @usage reaches zero. + * The fields @lock, @usage, @nb_layers, @nb_rules and + * @fs_access_mask are then unused. + */ + struct work_struct work_free; + struct { + /** + * @lock: Guards against concurrent modifications of + * @root, if @usage is greater than zero. + */ + struct mutex lock; + /** + * @usage: Number of processes (i.e. domains) or file + * descriptors referencing this ruleset. + */ + refcount_t usage; + /** + * @nb_rules: Number of non-overlapping (i.e. not for + * the same object) rules in this ruleset. + */ + u32 nb_rules; + /** + * @nb_layers: Number of layers which are used in this + * ruleset. This enables to check that all the layers + * allow an access request. A value of 0 identify a + * non-merged ruleset (i.e. not a domain). + */ + u32 nb_layers; + /** + * @fs_access_mask: Contains the subset of filesystem + * actions which are restricted by a ruleset. This is + * used when merging rulesets and for user space + * backward compatibility (i.e. future-proof). Set + * once and never changed for the lifetime of the + * ruleset. + */ + u32 fs_access_mask; + }; + }; +}; + +struct landlock_ruleset *landlock_create_ruleset(const u32 fs_access_mask); + +void landlock_put_ruleset(struct landlock_ruleset *const ruleset); +void landlock_put_ruleset_deferred(struct landlock_ruleset *const ruleset); + +int landlock_insert_rule(struct landlock_ruleset *const ruleset, + struct landlock_rule *const rule, const bool is_merge); + +struct landlock_ruleset *landlock_merge_ruleset( + struct landlock_ruleset *const parent, + struct landlock_ruleset *const ruleset); + +const struct landlock_rule *landlock_find_rule( + const struct landlock_ruleset *const ruleset, + const struct landlock_object *const object); + +static inline void landlock_get_ruleset(struct landlock_ruleset *const ruleset) +{ + if (ruleset) + refcount_inc(&ruleset->usage); +} + +#endif /* _SECURITY_LANDLOCK_RULESET_H */ -- 2.28.0