On Fri, Apr 24, 2020 at 05:55:21PM +0530, Syed Nayyar Waris wrote: > +static inline void bitmap_set_value(unsigned long *map, > + unsigned long value, > + unsigned long start, unsigned long nbits) > +{ > + const size_t index = BIT_WORD(start); > + const unsigned long offset = start % BITS_PER_LONG; > + const unsigned long ceiling = roundup(start + 1, BITS_PER_LONG); > + const unsigned long space = ceiling - start; > + > + value &= GENMASK(nbits - 1, 0); > + > + if (space >= nbits) { > + map[index] &= ~(GENMASK(nbits + offset - 1, offset)); > + map[index] |= value << offset; > + } else { > + map[index] &= ~BITMAP_FIRST_WORD_MASK(start); > + map[index] |= value << offset; > + map[index + 1] &= ~BITMAP_LAST_WORD_MASK(start + nbits); > + map[index + 1] |= (value >> space); > + } > +} Sorry but what's the advantage of using this complicated function as a replacement for the much simpler bitmap_set_value8()? The drivers calling bitmap_set_value8() *know* that 8-bit accesses are possible and take advantage of that knowledge by using a small, speed-optimized function. Replacing that with a more complicated (potentially less performant) function doesn't seem to be a step forward. Thanks, Lukas