Hi Firoz, On Fri, Sep 14, 2018 at 02:08:31PM +0530, Firoz Khan wrote: > The purpose of this patch series is: > 1. We can easily add/modify/delete system call by changing entry > in syscall.tbl file. No need to manually edit many files. > > 2. It is easy to unify the system call implementation across all > the architectures. > > The system call tables are in different format in all architecture > and it will be difficult to manually add or modify the system calls > in the respective files manually. To make it easy by keeping a script > and which'll generate the header file and syscall table file so this > change will unify them across all architectures. Interesting :) I actually started on something similar recently with the goals of reducing the need to adjust both asm/unistd.h & the syscall entry tables when adding syscalls, clean up asm/unistd.h a bit & make it easier/cleaner to add support for nanoMIPS & the P32 ABI. My branch still needed some work but it's here if you're interested: git://git.kernel.org/pub/scm/linux/kernel/git/mips/linux.git wip-mips-syscalls https://git.kernel.org/pub/scm/linux/kernel/git/mips/linux.git/log/?h=wip-mips-syscalls There are some differences: - I'd placed syscall numbers the 3 current MIPS ABIs in one table, rather than splitting it up. I can see pros & cons to both though so I'm not tied to having a single all-encompassing table. - I'd mostly inferred the entry point names from the syscall names, only specifying them where they differ. Again I'm not particularly tied to this. - I'd made asm/unistd.h behave like asm-generic/unistd.h with the __SYSCALL() macro, where you generate separate syscall_table_* headers. I'm fine with that too. So I'm pretty happy to go with your series, though I agree with Arnd on the ABI/file naming & the missing syscalls that were added in the 4.18 cycle. We probably need to provide mipsmt_sys_sched_[gs]etaffinity as aliases to sys_sched_[gs]etaffinity when CONFIG_MIPS_MT_FPAFF isn't enabled in order to fix the issue the kbuild test robot reported. But I'm looking forward to v2 :) Thanks, Paul