On Thu, Aug 30, 2018 at 4:44 PM Yu-cheng Yu <yu-cheng.yu@xxxxxxxxx> wrote: > > This patch adds basic shadow stack enabling/disabling routines. > A task's shadow stack is allocated from memory with VM_SHSTK > flag set and read-only protection. The shadow stack is > allocated to a fixed size of RLIMIT_STACK. > > Signed-off-by: Yu-cheng Yu <yu-cheng.yu@xxxxxxxxx> [...] > +static int set_shstk_ptr(unsigned long addr) > +{ > + u64 r; > + > + if (!cpu_feature_enabled(X86_FEATURE_SHSTK)) > + return -1; > + > + if ((addr >= TASK_SIZE_MAX) || (!IS_ALIGNED(addr, 4))) > + return -1; > + > + rdmsrl(MSR_IA32_U_CET, r); > + wrmsrl(MSR_IA32_PL3_SSP, addr); > + wrmsrl(MSR_IA32_U_CET, r | MSR_IA32_CET_SHSTK_EN); > + return 0; > +} Here's a really stupid question: Where is the logic for switching those MSRs on task switch? MSR_IA32_PL3_SSP contains a userspace pointer, so it has to be switched on task switch, right? I'm sure I'm missing something obvious, but grepping for places that set MSR_IA32_PL3_SSP to nonzero values through the entire patchset, I only see set_shstk_ptr(), which is called from: - cet_setup_shstk() (called from arch_setup_features(), which is called from load_elf_binary()) - cet_restore_signal() (called on signal handler return) - cet_setup_signal() (called from signal handling code)