Re: [PATCH 0/7] preempt_count rework -v2

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On 9/10/2013 6:56 AM, Ingo Molnar wrote:

* Ingo Molnar <mingo@xxxxxxxxxx> wrote:

So what we do in kick_process() is:

         preempt_disable();
         cpu = task_cpu(p);
         if ((cpu != smp_processor_id()) && task_curr(p))
                 smp_send_reschedule(cpu);
         preempt_enable();

The preempt_disable() looks sweet:

   ffffffff8106f3f1:       65 ff 04 25 e0 b7 00    incl   %gs:0xb7e0
   ffffffff8106f3f8:       00

and the '*' you marked is the preempt_enable() portion, which, with your
new code, looks like this:

  #define preempt_check_resched() \
  do { \
         if (unlikely(!*preempt_count_ptr())) \
                 preempt_schedule(); \
  } while (0)

Which GCC translates to:

* ffffffff8106f42a:       65 ff 0c 25 e0 b7 00    decl   %gs:0xb7e0
   ffffffff8106f431:       00
* ffffffff8106f432:       0f 94 c0                sete   %al
* ffffffff8106f435:       84 c0                   test   %al,%al
* ffffffff8106f437:       75 02                   jne    ffffffff8106f43b <kick_process+0x4b>

Correction, so this comes from the new x86-specific optimization:

+static __always_inline bool __preempt_count_dec_and_test(void)
+{
+       unsigned char c;
+
+       asm ("decl " __percpu_arg(0) "; sete %1"
+                       : "+m" (__preempt_count), "=qm" (c));
+
+       return c != 0;
+}

And that's where the sete and test originates from.

Couldn't it be improved by merging the preempt_schedule() call into a new
primitive, keeping the call in the regular flow, or using section tricks
to move it out of line? The scheduling case is a slowpath in most cases.

also.. yuck on using "dec"
"dec" sucks, please use "sub foo  ,1" instead
(dec sucks because of its broken flags behavior; it creates basically a bubble in the pipeline)


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