On Thu, Sep 16, 2021 at 1:22 PM Peter Zijlstra <peterz@xxxxxxxxxxxxx> wrote: > > On Thu, Sep 16, 2021 at 12:10:25AM -0400, Gabriel Krisman Bertazi wrote: > > > I find this weird. I'm not even juts talking about compat, but even on > > native 32-bit. But also, 32 applications on 64, which is a big use > > case for games. > > Seriously, people still make 32bit applications today? And for legacy > games, I would think the speed increase of modern CPUs would far offset > this little inefficiency. There are 32-bit Windows games apparently, because it's easier to build it that way than having both 32-bit and 64-bit versions. There may be native 32-bit games built for Linux from the same sources when that is not written portably, not sure if that's a thing. One important reason to use compat mode is for cost savings when you can ship an embedded system with slightly less RAM by running 32-bit user space on it. We even still see people running 32-bit kernels on Arm boxes that have entry-level 64-bit chips, though I hope that those will migrate the kernel to arm64 even when they ship 32-bit user space. Similar logic applies to cloud instances or containers. Running a 32-bit Alpine Linux in a container means you can often go to a lower memory instance on the host compared to a full 64-bit distro. Arnd