Re: [PATCH v7 bpf-next 06/10] tracepoint: compute num_args at build time

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On 3/28/18 10:38 AM, Steven Rostedt wrote:
On Wed, 28 Mar 2018 10:10:34 -0700
Alexei Starovoitov <ast@xxxxxx> wrote:


and have:

	u64 tp_offset = (u64)tp - (u64)_sdata;

	if (WARN_ON(tp_offset > UINT_MAX)
		return -EINVAL;

	 btp->tp_offset = (u32)tp_offset;

above math has to be build time constant, so warn_on likely
won't work.

Right, it would require a BUILD_BUG_ON.

imo the whole thing is too fragile and obscure.
I suggest to compress this 8 bytes * num_of_tracepoints later.
Especially would be good to do it in one way for
bpf_raw_event_map, ftrace and other places.

Fair enough. We can defer this shrinkage to another time. I only
suggested it here over your concern for the added bloat.

Actually, I will take it back.
I think the current shape of the patch is better.
struct tracepoint is aligned to 32-bytes by linker
Though sizeof(struct tracepoint) == 48 it actually consumes 64 bytes
of memory.
(gdb) p (void*)&__tracepoint_sys_enter - (void*)&__tracepoint_sys_exit
$3 = 64

Adding num_args to 'struct tracepoint' makes it sizeof==56,
but it still takes 64-bytes in memory.

In this patch sizeof(struct bpf_raw_tp_map) == 16 and
(gdb) p (void*)&__bpf_trace_tp_map_sys_enter - (void*)&__bpf_trace_tp_map_sys_exit
$3 = 16

so it consumes exactly the same 16-bytes.
If we add 'u32 num_args' to it, it will have
sizeof(struct bpf_raw_tp_map) == 24 and will consume 32-bytes
of memory.

So clearly adding num_args to struct tracepont gives zero additional
bloat vs before this patch set, whereas moving it to
struct bpf_raw_tp_map will add 16 * num_of_tracepoints bytes of memory.

I can live with this overhead if Mathieu insists,
but I prefer to keep it in 'struct tracepoint'.

Thoughts?

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