On 11/04/2014 03:54 AM, Alexei Starovoitov wrote:
the current meaning of BPF_MAP_UPDATE_ELEM syscall command is: either update existing map element or create a new one. Initially the plan was to add a new command to handle the case of 'create new element if it didn't exist', but 'flags' style looks cleaner and overall diff is much smaller (more code reused), so add 'flags' attribute to BPF_MAP_UPDATE_ELEM command with the following meaning: enum { BPF_MAP_UPDATE_OR_CREATE = 0, /* add new element or update existing */ BPF_MAP_CREATE_ONLY, /* add new element if it didn't exist */ BPF_MAP_UPDATE_ONLY /* update existing element */ };
From you commit message/code I currently don't see an explanation why it cannot be done in typical ``flags style'' as various syscalls do, i.e. BPF_MAP_UPDATE_OR_CREATE rather represented as ... BPF_MAP_CREATE | BPF_MAP_UPDATE Do you expect more than 64 different flags to be passed from user space for BPF_MAP?
BPF_MAP_CREATE_ONLY can fail with EEXIST if element already exists. BPF_MAP_UPDATE_ONLY can fail with ENOENT if element doesn't exist. Userspace will call it as: int bpf_update_elem(int fd, void *key, void *value, __u64 flags) { union bpf_attr attr = { .map_fd = fd, .key = ptr_to_u64(key), .value = ptr_to_u64(value), .flags = flags; }; return bpf(BPF_MAP_UPDATE_ELEM, &attr, sizeof(attr)); } Signed-off-by: Alexei Starovoitov <ast@xxxxxxxxxxxx>
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